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You could give the players a situation where killing everything in the main monster lair is counter-productive.

Here's one scenario that comes to mind:

Perhaps a farmer on the outskirts of town tells the party as they approach the town for the first time that a rust monster came and ruined his plow. The players ask where the lair is, and farmer points them in the general direction. The party then sees a pile of rusted stuff and all the rust monsters. Upon killing them all, they then go to town and find out that the town used that area as a waste dump and demands the party capture new rust monsters and transplant them. Trading with the party is closed, or at a premium until then.

In most systems, there are skills other than combat. Give the players more challenges related to skills where they have to think their way through it. A political puzzle, murder mystery, or something of the sort where they really have to use critical thinking skills and come up with their own solution.

You could give the players a situation where killing everything in the main monster lair is counter-productive.

Here's one scenario that comes to mind:

Perhaps a farmer on the outskirts of town tells the party as they approach the town for the first time that a rust monster came and ruined his plow. The players ask where the lair is, and farmer points them in the general direction. The party then sees a pile of rusted stuff and all the rust monsters. Upon killing them all, they then go to town and find out that the town used that area as a waste dump and demands the party capture new rust monsters and transplant them. Trading with the party is closed, or at a premium until then.

In most systems, there are skills other than combat. Give the players more challenges related to skills where they have to think their way through it. A political puzzle, murder mystery, or something of the sort where they really have to use critical thinking skills and come up with their own solution.

You could give the players a situation where killing everything in the main monster lair is counter-productive.

In most systems, there are skills other than combat. Give the players more challenges related to skills where they have to think their way through it. A political puzzle, murder mystery, or something of the sort where they really have to use critical thinking skills and come up with their own solution.

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source | link

You could give the players a situation where killing everything in the main monster lair is counter-productive.

Here's one scenario that comes to mind:

Perhaps a farmer on the outskirts of town tells the party as they approach the town for the first time that a rust monster came and ruined his plow. The players ask where the lair is, and farmer points them in the general direction. The party then sees a pile of rusted stuff and all the rust monsters. Upon killing them all, they then go to town and find out that the town used that area as a waste dump and demands the party capture new rust monsters and transplant them. Trading with the party is closed, or at a premium until then.

In most systems, there are skills other than combat. Give the players more challenges related to skills where they have to think their way through it. A political puzzle, murder mystery, or something of the sort where they really have to use critical thinking skills and come up with their own solution.