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Aug 1, 2013 at 7:06 comment added Inbar Rose I often employ this tactic when faced with problematic situations (or just complex actions) - players often get ideas in their minds of what they want to do based on something they think is going to happen, since this is not a computer game - nor a shared simulation, sometimes the player can have the wrong idea. For example, If a player wants to run into an alleyway, jump onto some boxes, climb a window and get to a rooftop in order to outflank a fleeting opponent - that is great, but if all the player says while in the middle of a chase is "I run into the alley" It creates a problem. Intent!!
Aug 1, 2012 at 16:08 history answered Alex P CC BY-SA 3.0