Timeline for What to do when a player character does something that seems suicidal?
Current License: CC BY-SA 3.0
2 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Aug 1, 2013 at 7:06 | comment | added | Inbar Rose | I often employ this tactic when faced with problematic situations (or just complex actions) - players often get ideas in their minds of what they want to do based on something they think is going to happen, since this is not a computer game - nor a shared simulation, sometimes the player can have the wrong idea. For example, If a player wants to run into an alleyway, jump onto some boxes, climb a window and get to a rooftop in order to outflank a fleeting opponent - that is great, but if all the player says while in the middle of a chase is "I run into the alley" It creates a problem. Intent!! | |
Aug 1, 2012 at 16:08 | history | answered | Alex P | CC BY-SA 3.0 |