Timeline for Variants of letting players shop for items
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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Aug 2, 2012 at 7:35 | history | tweeted | twitter.com/#!/StackRPG/status/230929805070200832 | ||
Aug 2, 2012 at 3:22 | comment | added | mxyzplk | Hey guys - answer or don't answer, comments aren't for making this a freeform forum please. | |
Aug 2, 2012 at 2:13 | answer | added | Bryce | timeline score: 4 | |
Aug 2, 2012 at 1:17 | comment | added | SevenSidedDie | @AlexP It's true. I'm rereading Burning Wheel now and it's exactly so. I thought I'd mention it anyway, since the idea might appeal to the OP, and it can still be done in most systems. | |
Aug 1, 2012 at 20:43 | answer | added | David Ross | timeline score: 2 | |
Aug 1, 2012 at 19:50 | comment | added | Alex P | @SevenSidedDie I think most of those characters actually work better if you play with some kind of fast-and-lose resource rules and eschew having to chat up shopkeepers just to buy a pair of shoes. It allows you to look past the mundane details of their professions to their actual big goals. Use your Haggle skill to seal an important deal that might elevate your merchant to guild master; don't bother counting gps or "roleplaying" getting a slightly better deal on the weekly shipment of wool and grain. | |
Aug 1, 2012 at 18:59 | comment | added | SevenSidedDie | It's worth noting that making trade and goods a roleplaying process or not also determines whether certain character concepts are meaningful PC options or remain NPC-only: merchant, con artist, professional shoplifter, travelling tinker, banker… Player non-combat-centric games often requires shopping to generally be a roleplaying opportunity, if not every shopping trip. | |
Aug 1, 2012 at 18:14 | answer | added | user4000 | timeline score: 10 | |
Aug 1, 2012 at 17:45 | answer | added | Tim Lymington | timeline score: 1 | |
Aug 1, 2012 at 17:30 | answer | added | Alex P | timeline score: 14 | |
Aug 1, 2012 at 17:08 | comment | added | Phill.Zitt | I've always believed in the standard "McMagic's" type of shop. Depends on what kind of experience your players are looking for ( mine just want to hit things ). | |
Aug 1, 2012 at 17:03 | comment | added | Oblivious Sage♦ | Remember that some systems (4e for example) are designed on the assumption that players are buying & selling at the book price. | |
Aug 1, 2012 at 17:00 | history | asked | DForck42 | CC BY-SA 3.0 |