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Aug 2, 2012 at 7:35 history tweeted twitter.com/#!/StackRPG/status/230929805070200832
Aug 2, 2012 at 3:22 comment added mxyzplk Hey guys - answer or don't answer, comments aren't for making this a freeform forum please.
Aug 2, 2012 at 2:13 answer added Bryce timeline score: 4
Aug 2, 2012 at 1:17 comment added SevenSidedDie @AlexP It's true. I'm rereading Burning Wheel now and it's exactly so. I thought I'd mention it anyway, since the idea might appeal to the OP, and it can still be done in most systems.
Aug 1, 2012 at 20:43 answer added David Ross timeline score: 2
Aug 1, 2012 at 19:50 comment added Alex P @SevenSidedDie I think most of those characters actually work better if you play with some kind of fast-and-lose resource rules and eschew having to chat up shopkeepers just to buy a pair of shoes. It allows you to look past the mundane details of their professions to their actual big goals. Use your Haggle skill to seal an important deal that might elevate your merchant to guild master; don't bother counting gps or "roleplaying" getting a slightly better deal on the weekly shipment of wool and grain.
Aug 1, 2012 at 18:59 comment added SevenSidedDie It's worth noting that making trade and goods a roleplaying process or not also determines whether certain character concepts are meaningful PC options or remain NPC-only: merchant, con artist, professional shoplifter, travelling tinker, banker… Player non-combat-centric games often requires shopping to generally be a roleplaying opportunity, if not every shopping trip.
Aug 1, 2012 at 18:14 answer added user4000 timeline score: 10
Aug 1, 2012 at 17:45 answer added Tim Lymington timeline score: 1
Aug 1, 2012 at 17:30 answer added Alex P timeline score: 14
Aug 1, 2012 at 17:08 comment added Phill.Zitt I've always believed in the standard "McMagic's" type of shop. Depends on what kind of experience your players are looking for ( mine just want to hit things ).
Aug 1, 2012 at 17:03 comment added Oblivious Sage Remember that some systems (4e for example) are designed on the assumption that players are buying & selling at the book price.
Aug 1, 2012 at 17:00 history asked DForck42 CC BY-SA 3.0