Skip to main content
fixed formatting; expanded acronyms for clarity
Source Link
V2Blast
  • 50.3k
  • 10
  • 223
  • 306

Is there any canon lore reason why urban werewolves haven't destroyed vampires (or vice versa)?

Werewolf:TAWerewolf: The Apocalypse has a couple of tribes of urban werewolves: the Glass WalkersGlass Walkers and the Bone GnawersBone Gnawers. Plus those members of the Black Spiral DancersBlack Spiral Dancers who hang about in Pentex boardrooms or areas of urban blight.

However, in the games of VampireVampire I've been in, the GMs stress that werewolves are unstoppable killing machines and to avoid them at all costs. The GMs' campaign canon is that the werewolves are all out in the countryside, and all the vampires are in the city (apart from the occasional Gangrel).

The stats for a werewolf in VTM5eVampire: The Masquerade 5e continues this tradition of hyping them up to be combat monsters by making them Potence 5, Fortitude 5, Celerity 4, plus a Strength 6 and Dex 6 when in crinos form.

Meanwhile, WWTAWerewolf: The Apocalypse tells PC werewolves that all vampires are "of the wyrm". Spot a vampire using your Sense Wyrm gift, go into kill, kill, kill mode.

I recall the Black Spiral Dancers had a temporary alliance with the Sabbat vampires in The Book of the WyrmBook of the Wyrm. But that doesn't explain what is going on with the Camarilla, the Glass Walkers and the Bone Gnawers.

So isIs there any sourcebook for either VTMV:TM or WWTAWW:TA which explains why vampires and urban werewolf tribes haven't annihilated each other? Or why one side hasn't eliminated the other?

Is there any canon reason why urban werewolves haven't destroyed vampires (or vice versa)?

Werewolf:TA has a couple of tribes of urban werewolves: the Glass Walkers and the Bone Gnawers. Plus those members of the Black Spiral Dancers who hang about in Pentex boardrooms or areas of urban blight.

However, in the games of Vampire I've been in, the GMs stress that werewolves are unstoppable killing machines and to avoid them at all costs. The GMs' campaign canon is that the werewolves are all out in the countryside, and all the vampires are in the city (apart from the occasional Gangrel).

The stats for a werewolf in VTM5e continues this tradition of hyping them up to be combat monsters by making them Potence 5, Fortitude 5, Celerity 4, plus a Strength 6 and Dex 6 when in crinos form.

Meanwhile, WWTA tells PC werewolves that all vampires are "of the wyrm". Spot a vampire using your Sense Wyrm gift, go into kill, kill, kill mode.

I recall the Black Spiral Dancers had a temporary alliance with the Sabbat vampires in The Book of the Wyrm. But that doesn't explain what is going on with the Camarilla, the Glass Walkers and the Bone Gnawers.

So is there any sourcebook for either VTM or WWTA which explains why vampires and urban werewolf tribes haven't annihilated each other? Or why one side hasn't eliminated the other?

Is there any canon lore reason why urban werewolves haven't destroyed vampires (or vice versa)?

Werewolf: The Apocalypse has a couple of tribes of urban werewolves: the Glass Walkers and the Bone Gnawers. Plus those members of the Black Spiral Dancers who hang about in Pentex boardrooms or areas of urban blight.

However, in the games of Vampire I've been in, the GMs stress that werewolves are unstoppable killing machines and to avoid them at all costs. The GMs' campaign canon is that the werewolves are all out in the countryside, and all the vampires are in the city (apart from the occasional Gangrel).

The stats for a werewolf in Vampire: The Masquerade 5e continues this tradition of hyping them up to be combat monsters by making them Potence 5, Fortitude 5, Celerity 4, plus a Strength 6 and Dex 6 when in crinos form.

Meanwhile, Werewolf: The Apocalypse tells PC werewolves that all vampires are "of the wyrm". Spot a vampire using your Sense Wyrm gift, go into kill, kill, kill mode.

I recall the Black Spiral Dancers had a temporary alliance with the Sabbat vampires in The Book of the Wyrm. But that doesn't explain what is going on with the Camarilla, the Glass Walkers and the Bone Gnawers.

Is there any sourcebook for either V:TM or WW:TA which explains why vampires and urban werewolf tribes haven't annihilated each other? Or why one side hasn't eliminated the other?

Became Hot Network Question
Tweeted twitter.com/StackRPG/status/1199704570869534720
edited tags
Link
Someone_Evil
  • 48.9k
  • 8
  • 169
  • 260
Source Link
DrBob
  • 2.4k
  • 1
  • 11
  • 22

Is there any canon reason why urban werewolves haven't destroyed vampires (or vice versa)?

Werewolf:TA has a couple of tribes of urban werewolves: the Glass Walkers and the Bone Gnawers. Plus those members of the Black Spiral Dancers who hang about in Pentex boardrooms or areas of urban blight.

However, in the games of Vampire I've been in, the GMs stress that werewolves are unstoppable killing machines and to avoid them at all costs. The GMs' campaign canon is that the werewolves are all out in the countryside, and all the vampires are in the city (apart from the occasional Gangrel).

The stats for a werewolf in VTM5e continues this tradition of hyping them up to be combat monsters by making them Potence 5, Fortitude 5, Celerity 4, plus a Strength 6 and Dex 6 when in crinos form.

Meanwhile, WWTA tells PC werewolves that all vampires are "of the wyrm". Spot a vampire using your Sense Wyrm gift, go into kill, kill, kill mode.

I recall the Black Spiral Dancers had a temporary alliance with the Sabbat vampires in The Book of the Wyrm. But that doesn't explain what is going on with the Camarilla, the Glass Walkers and the Bone Gnawers.

So is there any sourcebook for either VTM or WWTA which explains why vampires and urban werewolf tribes haven't annihilated each other? Or why one side hasn't eliminated the other?