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I am a very new DM in DnD 5e, and one of my players is a ranger. As I was browsing through posts here and there we decided to use the UA, as everyone is saying the RAW ranger is lackluster. She obtained her wolf in a little side story, and I would like to set up the stats for her companion. I read through the UA, and it states:

For each level you gain after 3rd, your animal
companion gains an additional hit die and increases its hit points accordingly.

Now this confuses me a lot, and upon further looking into how HP is calculated, I dontdon't even understand the stats of the simple Wolf enemy.

So in the Monster Manual the HP of the wolf is 11 (2d8+2).

First question: How is this calculated? The average of 2d8 should be 10. 10+2 is 12.

Second question: What is the hit die of a wolf? If its 1d8, than in case the wolf is "level 1", its HP should be 10 (max hit die + con modifier). If it is considered to be level 2, its HP should be 17 (Max hit die + avg hit die + con modifier). What am I missing?

Third question: I found a post on a DnD reddit site where someone calculates the stats of a wolf in case the ranger is level 7. It goes like this:

Wolf

Medium beast, your alignment

Armor Class 17

Hit Points 35 (6d8+6)

Speed 40 ft.

STR 12 (+1)

DEX 17 (+3)

CON 12 (+1)

INT 3 (-4)

WIS 12 (+1)

CHA 6 (-2)

Proficiency Bonus +3

Skills: Perception +4, Stealth +6, Skill of Choice, Skill of Choice

Saving Throws: Str +4, Dex +6, Con +4, Int -1, Wis +4, Cha +1

Senses: passive Perception 14

Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

I think I was able to figure out everything, except the HP.

My first assumption was to start with the given base 11 HP as a level 3 companion. Than at level 4, it gains an additional 7 (5 hit die +con modifier). And the same thing goes on for level 5, 6 and 7, to a total of 11+4*7 totaling 39.

If iI start from the 2d8+2, and just add a hit die each time the ranger levels up, I can understand the 6d8 mentioned in the post, but I dontdon't get the +6 modifier. Shouldn't it be +10? +2 base modifier at level 3, and +2 for each 4 levels totaling at +10. And now the problem is that averaging this value leads to 40, not 39, this problem is coming from my first question.

I am completely lost here.

One last question. The Bite attack says +6 to hit. I can explain this as the DEX modifier became +3, and the proficiency bonus also became +3, however I dont understand the reason why DEX modifier is used for the Bite attack instead of STR.

Thanks a lot for the answer!

I am a very new DM in DnD 5e, and one of my players is a ranger. As I was browsing through posts here and there we decided to use the UA, as everyone is saying the RAW ranger is lackluster. She obtained her wolf in a little side story, and I would like to set up the stats for her companion. I read through the UA, and it states:

For each level you gain after 3rd, your animal
companion gains an additional hit die and increases its hit points accordingly.

Now this confuses me a lot, and upon further looking into how HP is calculated, I dont even understand the stats of the simple Wolf enemy.

So in the Monster Manual the HP of the wolf is 11 (2d8+2).

First question: How is this calculated? The average of 2d8 should be 10. 10+2 is 12.

Second question: What is the hit die of a wolf? If its 1d8, than in case the wolf is "level 1", its HP should be 10 (max hit die + con modifier). If it is considered to be level 2, its HP should be 17 (Max hit die + avg hit die + con modifier). What am I missing?

Third question: I found a post on a DnD reddit site where someone calculates the stats of a wolf in case the ranger is level 7. It goes like this:

Wolf

Medium beast, your alignment

Armor Class 17

Hit Points 35 (6d8+6)

Speed 40 ft.

STR 12 (+1)

DEX 17 (+3)

CON 12 (+1)

INT 3 (-4)

WIS 12 (+1)

CHA 6 (-2)

Proficiency Bonus +3

Skills: Perception +4, Stealth +6, Skill of Choice, Skill of Choice

Saving Throws: Str +4, Dex +6, Con +4, Int -1, Wis +4, Cha +1

Senses: passive Perception 14

Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

I think I was able to figure out everything, except the HP.

My first assumption was to start with the given base 11 HP as a level 3 companion. Than at level 4, it gains an additional 7 (5 hit die +con modifier). And the same thing goes on for level 5, 6 and 7, to a total of 11+4*7 totaling 39.

If i start from the 2d8+2, and just add a hit die each time the ranger levels up, I can understand the 6d8 mentioned in the post, but I dont get the +6 modifier. Shouldn't it be +10? +2 base modifier at level 3, and +2 for each 4 levels totaling at +10. And now the problem is that averaging this value leads to 40, not 39, this problem is coming from my first question.

I am completely lost here.

One last question. The Bite attack says +6 to hit. I can explain this as the DEX modifier became +3, and the proficiency bonus also became +3, however I dont understand the reason why DEX modifier is used for the Bite attack instead of STR.

Thanks a lot for the answer!

I am a very new DM in DnD 5e, and one of my players is a ranger. As I was browsing through posts here and there we decided to use the UA, as everyone is saying the RAW ranger is lackluster. She obtained her wolf in a little side story, and I would like to set up the stats for her companion. I read through the UA, and it states:

For each level you gain after 3rd, your animal
companion gains an additional hit die and increases its hit points accordingly.

Now this confuses me a lot, and upon further looking into how HP is calculated, I don't even understand the stats of the simple Wolf enemy.

So in the Monster Manual the HP of the wolf is 11 (2d8+2).

First question: How is this calculated? The average of 2d8 should be 10. 10+2 is 12.

Second question: What is the hit die of a wolf? If its 1d8, than in case the wolf is "level 1", its HP should be 10 (max hit die + con modifier). If it is considered to be level 2, its HP should be 17 (Max hit die + avg hit die + con modifier). What am I missing?

Third question: I found a post on a DnD reddit site where someone calculates the stats of a wolf in case the ranger is level 7. It goes like this:

Wolf

Medium beast, your alignment

Armor Class 17

Hit Points 35 (6d8+6)

Speed 40 ft.

STR 12 (+1)

DEX 17 (+3)

CON 12 (+1)

INT 3 (-4)

WIS 12 (+1)

CHA 6 (-2)

Proficiency Bonus +3

Skills: Perception +4, Stealth +6, Skill of Choice, Skill of Choice

Saving Throws: Str +4, Dex +6, Con +4, Int -1, Wis +4, Cha +1

Senses: passive Perception 14

Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

I think I was able to figure out everything, except the HP.

My first assumption was to start with the given base 11 HP as a level 3 companion. Than at level 4, it gains an additional 7 (5 hit die +con modifier). And the same thing goes on for level 5, 6 and 7, to a total of 11+4*7 totaling 39.

If I start from the 2d8+2, and just add a hit die each time the ranger levels up, I can understand the 6d8 mentioned in the post, but I don't get the +6 modifier. Shouldn't it be +10? +2 base modifier at level 3, and +2 for each 4 levels totaling at +10. And now the problem is that averaging this value leads to 40, not 39, this problem is coming from my first question.

I am completely lost here.

One last question. The Bite attack says +6 to hit. I can explain this as the DEX modifier became +3, and the proficiency bonus also became +3, however I dont understand the reason why DEX modifier is used for the Bite attack instead of STR.

Thanks a lot for the answer!

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I am a very new DM in DnD 5e, and one of my players is a ranger. As I was browsing through posts here and there we decided to use the UA, as everyone is saying the RAW ranger is lackluster. She obtained her wolf in a little side story, and I would like to set up the stats for her companion. I read through the UA, and it states:

For each level you gain after 3rd, your animal
companion gains an additional hit die and increases its hit points accordingly.

Now this confuses me a lot, and upon further looking into how HP is calculated, I dont even understand the stats of the simple Wolf enemy.

So in the Monster Manual the HP of the wolf is 11 (2d8+2).

First question: How is this calculated? The average of 2d8 should be 10. 10+2 is 12.

Second question: What is the hit die of a wolf? If its 1d8, than in case the wolf is "level 1", its HP should be 10 (max hit die + con modifier). If it is considered to be level 2, its HP should be 17 (Max hit die + avg hit die + con modifier). What am I missing?

Third question: I found a post on a DnD reddit site where someone calculates the stats of a wolf in case the ranger is level 7. It goes like this:

Wolf

Medium beast, your alignment

Armor Class 17

Hit Points 35 (6d8+6)

Speed 40 ft.

STR 12 (+1)

DEX 17 (+3)

CON 12 (+1)

INT 3 (-4)

WIS 12 (+1)

CHA 6 (-2)

Proficiency Bonus +3

Skills: Perception +4, Stealth +6, Skill of Choice, Skill of Choice

Saving Throws: Str +4, Dex +6, Con +4, Int -1, Wis +4, Cha +1

Senses: passive Perception 14

Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

I think I was able to figure out everything, except the HP.

My first assumption was to start with the given base 11 HP as a level 3 companion. Than at level 4, it gains an additional 7 (5 hit die +con modifier). And the same thing goes on for level 5, 6 and 7, to a total of 11+4*7 totaling 39.

If i start from the 2d8+2, and just add a hit die each time the ranger levels up, I can understand the 6d8 mentioned in the post, but I dont get the +6 modifier. Shouldn't it be +10? +2 base modifier at level 3, and +2 for each 4 levels totaling at +10. And now the problem is that averaging this value leads to 40, not 39, this problem is coming from my first question.

I am completely lost here.

One last question. The Bite attack says +6 to hit. I can explain this as the DEX modifier became +3, and the proficiency bonus also became +3, however I dont understand the reason why DEX modifier is used for the Bite attack instead of STR.

Thanks a lot for the answer!

I am a very new DM, and one of my players is a ranger. As I was browsing through posts here and there we decided to use the UA, as everyone is saying the RAW ranger is lackluster. She obtained her wolf in a little side story, and I would like to set up the stats for her companion. I read through the UA, and it states:

For each level you gain after 3rd, your animal
companion gains an additional hit die and increases its hit points accordingly.

Now this confuses me a lot, and upon further looking into how HP is calculated, I dont even understand the stats of the simple Wolf enemy.

So in the Monster Manual the HP of the wolf is 11 (2d8+2).

First question: How is this calculated? The average of 2d8 should be 10. 10+2 is 12.

Second question: What is the hit die of a wolf? If its 1d8, than in case the wolf is "level 1", its HP should be 10 (max hit die + con modifier). If it is considered to be level 2, its HP should be 17 (Max hit die + avg hit die + con modifier). What am I missing?

Third question: I found a post on a DnD reddit site where someone calculates the stats of a wolf in case the ranger is level 7. It goes like this:

Wolf

Medium beast, your alignment

Armor Class 17

Hit Points 35 (6d8+6)

Speed 40 ft.

STR 12 (+1)

DEX 17 (+3)

CON 12 (+1)

INT 3 (-4)

WIS 12 (+1)

CHA 6 (-2)

Proficiency Bonus +3

Skills: Perception +4, Stealth +6, Skill of Choice, Skill of Choice

Saving Throws: Str +4, Dex +6, Con +4, Int -1, Wis +4, Cha +1

Senses: passive Perception 14

Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

I think I was able to figure out everything, except the HP.

My first assumption was to start with the given base 11 HP as a level 3 companion. Than at level 4, it gains an additional 7 (5 hit die +con modifier). And the same thing goes on for level 5, 6 and 7, to a total of 11+4*7 totaling 39.

If i start from the 2d8+2, and just add a hit die each time the ranger levels up, I can understand the 6d8 mentioned in the post, but I dont get the +6 modifier. Shouldn't it be +10? +2 base modifier at level 3, and +2 for each 4 levels totaling at +10. And now the problem is that averaging this value leads to 40, not 39, this problem is coming from my first question.

I am completely lost here.

One last question. The Bite attack says +6 to hit. I can explain this as the DEX modifier became +3, and the proficiency bonus also became +3, however I dont understand the reason why DEX modifier is used for the Bite attack instead of STR.

Thanks a lot for the answer!

I am a very new DM in DnD 5e, and one of my players is a ranger. As I was browsing through posts here and there we decided to use the UA, as everyone is saying the RAW ranger is lackluster. She obtained her wolf in a little side story, and I would like to set up the stats for her companion. I read through the UA, and it states:

For each level you gain after 3rd, your animal
companion gains an additional hit die and increases its hit points accordingly.

Now this confuses me a lot, and upon further looking into how HP is calculated, I dont even understand the stats of the simple Wolf enemy.

So in the Monster Manual the HP of the wolf is 11 (2d8+2).

First question: How is this calculated? The average of 2d8 should be 10. 10+2 is 12.

Second question: What is the hit die of a wolf? If its 1d8, than in case the wolf is "level 1", its HP should be 10 (max hit die + con modifier). If it is considered to be level 2, its HP should be 17 (Max hit die + avg hit die + con modifier). What am I missing?

Third question: I found a post on a DnD reddit site where someone calculates the stats of a wolf in case the ranger is level 7. It goes like this:

Wolf

Medium beast, your alignment

Armor Class 17

Hit Points 35 (6d8+6)

Speed 40 ft.

STR 12 (+1)

DEX 17 (+3)

CON 12 (+1)

INT 3 (-4)

WIS 12 (+1)

CHA 6 (-2)

Proficiency Bonus +3

Skills: Perception +4, Stealth +6, Skill of Choice, Skill of Choice

Saving Throws: Str +4, Dex +6, Con +4, Int -1, Wis +4, Cha +1

Senses: passive Perception 14

Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

I think I was able to figure out everything, except the HP.

My first assumption was to start with the given base 11 HP as a level 3 companion. Than at level 4, it gains an additional 7 (5 hit die +con modifier). And the same thing goes on for level 5, 6 and 7, to a total of 11+4*7 totaling 39.

If i start from the 2d8+2, and just add a hit die each time the ranger levels up, I can understand the 6d8 mentioned in the post, but I dont get the +6 modifier. Shouldn't it be +10? +2 base modifier at level 3, and +2 for each 4 levels totaling at +10. And now the problem is that averaging this value leads to 40, not 39, this problem is coming from my first question.

I am completely lost here.

One last question. The Bite attack says +6 to hit. I can explain this as the DEX modifier became +3, and the proficiency bonus also became +3, however I dont understand the reason why DEX modifier is used for the Bite attack instead of STR.

Thanks a lot for the answer!

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Szega
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