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Jun 16, 2020 at 10:23 history edited CommunityBot
Commonmark migration
Jan 31, 2020 at 9:28 comment added Flater @Joe: That's almost the exact definition of a standoff. The resolution is fairly simple: while both parties choose to hold off on taking action, no one is taking action and thus nothing happens. Logically, the aggressor would be the one who doesn't want this, as they are unable to actually be the aggressor when both parties choose not to engage in combat; which means it is to the benefit of the defending party. Either someone decides to go first and combat ensues, or they both will not act first and then combat simply doesn't take place since the aggressor is not actually an aggressor.
Jan 31, 2020 at 0:37 comment added user-781943 While your character cannot choose how fast they react (initiative), they can choose what they do with their reaction (ready, do nothing).
Jan 30, 2020 at 17:11 comment added BlueHairedMeerkat Unless every character in the combat is doing it, then everything continues, and two characters waiting for each other to move just have to keep on waiting. Now, if everyone is doing it, that's a stand-off, which can be dramatic, and can lead to alternate plans, negotiations, threats, etc.
Jan 30, 2020 at 16:05 comment added Joe The problem with houseruling this is that if the PC has a genuinely optimal reason to delay their turn, then a smart enemy may also wish to delay their turn in order to deny whatever opportunity you are seeking, and then you have an ambiguous situation with no obvious resolution.
Jan 30, 2020 at 15:44 history answered goodguy5 CC BY-SA 4.0