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Feb 16, 2020 at 22:39 vote accept Senmurv
Feb 2, 2020 at 4:27 comment added captncraig @Belhenix has a great suggestion. I often go first and very often cast bless as the first act in any combat situation.
Jan 31, 2020 at 9:33 comment added Cypher If you roll a high Initiative, for your first turn just Ready an Action, something like 'When I see an ally take a critical hit, cast Healing Word on that ally'.
Jan 31, 2020 at 3:28 comment added Belhenix Just to add a bit, remember Clerics are not only healers but buffers as well: You could buff the party however you think best on your first turn, then on your second turn start healing however necessary
Jan 31, 2020 at 0:06 comment added V2Blast @RyanC.Thompson: Alternately, the Ready action is a good option for that - Ready an attack in case overt fighting breaks out (presumably with your weapon out, if initiative's already being rolled), but don't attack just yet. You can always choose not to take the readied action even if the trigger occurs.
Jan 30, 2020 at 19:04 comment added Ryan C. Thompson Side note: One situation where it can actually be very beneficial to skip your first turn (or take only the dodge action) is when the party is still trying to solve things diplomatically and you roll higher initiative than the party face, and any aggressive action you take might ruin the last chance of a non-violent resolution.
Jan 30, 2020 at 19:01 comment added Ryan C. Thompson @Medix2 Yes, the order matters, but "top of the round" ceases to have any practical meaning after the first round. You could treat any creature's turn as the top of the round and it would make no difference.
Jan 30, 2020 at 17:33 comment added Exempt-Medic @ryan The order still matters for determining when various effects end or occur. Which gives you time tables for things like "How long until this creature goes again? Can we kill it before its turn?"
Jan 30, 2020 at 17:26 comment added Darth Pseudonym Dodge is a vastly underused action!
Jan 30, 2020 at 16:04 comment added Ryan C. Thompson Yeah, this is the right answer. The initiative roll only really matters for the first turn, and after that the concept of "rounds" becomes arbitrary, because the turn order is circular, not linear. No one is going first or last any more. Also, if you really want to do nothing on a given turn, taking the dodge action is still almost certainly better than taking no action.
Jan 30, 2020 at 15:51 history answered Joe CC BY-SA 4.0