Timeline for How can I resolve a repeatable skill check when there's no time constraint or clear drawback from repeating it? [duplicate]
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Jun 21, 2020 at 0:10 | comment | added | L0neGamer | @tobek a roll could even mean that it takes you some time to complete the task | |
Jun 20, 2020 at 22:47 | comment | added | tobek | Instead of thinking of a skill check as "can I do this thing this one time" think of the skill check as "can I do this thing at all". If you fail, maybe it means you simply can't figure it, and additional time won't help, so there are no further rolls for that character for that task. | |
Jun 20, 2020 at 22:45 | history | closed |
L0neGamer Mark Wells okeefe KorvinStarmast MivaScott |
Duplicate of I failed to open a lock. Now what? | |
Jun 20, 2020 at 22:40 | comment | added | KorvinStarmast | why call for a roll in this case? you have not explained why you are asking for a roll. what are the stakes of success or failure? Explain that and you will get better answers. | |
Jun 20, 2020 at 22:28 | history | edited | V2Blast | CC BY-SA 4.0 |
adjusted title to reflect question in body; clarified link descriptions; minor copyediting; clarified phrasing
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Jun 20, 2020 at 22:20 | review | Close votes | |||
Jun 20, 2020 at 22:46 | |||||
Jun 20, 2020 at 20:33 | comment | added | L0neGamer | This answer talks about what to do if there is no drawback to attempting something; namely, don't get them to roll: rpg.stackexchange.com/a/49242/45088 | |
Jun 20, 2020 at 20:15 | history | asked | Toto | CC BY-SA 4.0 |