Timeline for As a player, how can I avoid stifling new players but also avoid letting things stall?
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Jun 27, 2020 at 6:07 | vote | accept | Richard C | ||
Jun 26, 2020 at 14:08 | answer | added | ValhallaGH | timeline score: 5 | |
Jun 26, 2020 at 11:22 | history | edited | doppelgreener |
edited tags
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Jun 26, 2020 at 8:27 | comment | added | Richard C | Playing cyberpunk red but this is more a role playing issue then a game system issue, once combat starts and we have our distinct turns all is good, it’s the more general role playing aspects, eg you go into a bar what do you want to do, who do you want to talk to etc. | |
Jun 26, 2020 at 3:01 | history | tweeted | twitter.com/StackRPG/status/1276349748065206272 | ||
Jun 26, 2020 at 0:49 | comment | added | V2Blast | I'm not familiar enough with the system to know if the game mechanics are relevant to the issue, but what version of Cyberpunk are you playing? | |
Jun 26, 2020 at 0:49 | history | edited | V2Blast | CC BY-SA 4.0 |
copyediting; fixed formatting; clarified phrasing; edited tags
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Jun 26, 2020 at 0:19 | comment | added | MikeQ | Related: As a player, how to engage new players more? | |
Jun 26, 2020 at 0:09 | comment | added | Szega | Has anyone else voiced any concerns about the current flow of the game? Or have you sensed any such signs from them? | |
Jun 26, 2020 at 0:02 | history | asked | Richard C | CC BY-SA 4.0 |