Timeline for What does the spell Compelled Duel actually do?
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jul 2, 2020 at 14:23 | comment | added | Upper_Case | @RevenantBacon My position is that the so-called "flavor text" is still a part of "what spells say they do", and so are valid (and sometimes necessary) to interpret a spell. The idea that only direct, mechanical descriptions apply is understandable (it minimizes ambiguity), but when there is ambiguity even then it's not just sensible, but necessary to go to the rest of the spell description. I'm not insensitive to the "only what they say they do" idea, but this is one of the cases where that leads to a "the card says Moops" sort of outcome. | |
Jul 2, 2020 at 13:31 | comment | added | RevanantBacon | @Upper_Case I mean, to be fair, I know it's not a perfect argument, since "spells only do what they say they do", but how else do you determine what a spell does when it's not outright stated? | |
Jun 26, 2020 at 20:19 | comment | added | Upper_Case | @RevenantBacon The ideas that spell description text which cannot be directly operationalized has implications for the text which can, as well as that spell description text is not meant to be superfluous and should be interpreted in that light, have been vigorously resisted on this question. I agree with your interpretation, but the querent and other answerer here strongly reject those premises; I don't think they will be persuaded. | |
Jun 26, 2020 at 19:48 | comment | added | RevanantBacon | @ThomasMarkov Well, the way I look at it is this, if a spell forces you to make a save, then that save has to be to prevent something from happening (turning into a newt, catching on fire). Saving means preventing/reducing the effect (not a newt, only a little on fire), while not saving means taking it in full. If what happens when you do/don't make the save isn't specified, it must be an inverse of what is stated. In this case save if you try to move means that save = can move, therefore failed save = can't move. | |
Jun 26, 2020 at 19:37 | comment | added | Thomas Markov | @RevenantBacon Thinking about that was what spawned this question. I realized I didn't even know how it worked within 30 feet, much less outside of it. | |
Jun 26, 2020 at 18:51 | comment | added | RevanantBacon | It should be important to note that this doesn't just inhibit a target from moving away from the caster; if they are far enough away, it will also inhibit them moving toward the caster. After all, it says "attempts to move to any space more than 30' away". If the target is 40' away and try to walk towards the caster, and fails their save, then they cannot enter the space that is 35' away or any other space. | |
Jun 26, 2020 at 17:47 | history | edited | Upper_Case | CC BY-SA 4.0 |
added 85 characters in body
|
Jun 26, 2020 at 16:55 | comment | added | Exempt-Medic | Let us continue this discussion in chat. | |
Jun 26, 2020 at 16:42 | history | edited | Upper_Case | CC BY-SA 4.0 |
added 457 characters in body
|
Jun 26, 2020 at 16:39 | history | answered | Upper_Case | CC BY-SA 4.0 |