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added 44 characters in body; added 167 characters in body
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Thomas Markov
  • 154.5k
  • 30
  • 864
  • 1.2k

Similar to counterspelling counterspell, the spell temporal shunt (Explorer’s Guide to Wildemount, pg. 189) will also get the job done if the target fails its save:

You target the triggering creature, which must succeed on a Wisdom saving throw or vanish, being thrown to another point in time and causing the attack to miss or the spell to be wasted.

It has a casting time of 1 reaction “taken when a creature you can see makes an attack roll or starts to cast a spell”.

This spell also has some powerful tactical uses. The target disappears until the start of its next turn, and upcasting it allows you to target additional creatures.

Similar to counterspelling counterspell, the spell temporal shunt will also get the job done if the target fails its save:

You target the triggering creature, which must succeed on a Wisdom saving throw or vanish, being thrown to another point in time and causing the attack to miss or the spell to be wasted.

It has a casting time of 1 reaction “taken when a creature you can see makes an attack roll or starts to cast a spell”.

Similar to counterspelling counterspell, the spell temporal shunt (Explorer’s Guide to Wildemount, pg. 189) will also get the job done if the target fails its save:

You target the triggering creature, which must succeed on a Wisdom saving throw or vanish, being thrown to another point in time and causing the attack to miss or the spell to be wasted.

It has a casting time of 1 reaction “taken when a creature you can see makes an attack roll or starts to cast a spell”.

This spell also has some powerful tactical uses. The target disappears until the start of its next turn, and upcasting it allows you to target additional creatures.

Source Link
Thomas Markov
  • 154.5k
  • 30
  • 864
  • 1.2k

Similar to counterspelling counterspell, the spell temporal shunt will also get the job done if the target fails its save:

You target the triggering creature, which must succeed on a Wisdom saving throw or vanish, being thrown to another point in time and causing the attack to miss or the spell to be wasted.

It has a casting time of 1 reaction “taken when a creature you can see makes an attack roll or starts to cast a spell”.