Timeline for Roleplay pacing in non-combat situations
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Nov 17, 2020 at 3:58 | comment | added | John | @RafaelLambelin your nicer than me, I would have had the person either rise a vengeful revenant later or a some kind of ghost, after all horrible deaths in dnd often leads to undead. | |
Nov 16, 2020 at 17:20 | comment | added | Rafael Lambelin | @John, I had a situation where they were debating how to tackle a torture situation of an innocent civilian and both during and after the discussion I made clear to them that the torturing was putting the civilian's life in danger. After a long while the civilian died, causing them to not get important information and the paladin in my group (who is lawful good) was punished by his god. | |
Oct 28, 2020 at 3:21 | history | edited | John | CC BY-SA 4.0 |
added 4 characters in body
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Oct 9, 2020 at 3:34 | history | edited | John | CC BY-SA 4.0 |
added 33 characters in body
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Oct 8, 2020 at 16:58 | history | edited | John | CC BY-SA 4.0 |
added 2 characters in body
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Oct 8, 2020 at 16:29 | comment | added | InternetHobo | +1 for "the game world is not going to wait for them." This seemed like the obvious solution to me when I first read the question and was surprise how far down I had to go to find it. | |
Oct 8, 2020 at 12:48 | comment | added | Dave Sherohman | Yep. If you run the kind of game that uses random encounters or events (I do, but I know a lot of people don't), you can roll event checks based on the passage of real time and, after some amount of discussion, something will happen which changes the situation, whether for better or worse. | |
Oct 8, 2020 at 4:10 | history | answered | John | CC BY-SA 4.0 |