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Oct 31, 2020 at 5:27 history edited V2Blast CC BY-SA 4.0
clarified title; fixed body to match question in title; bolded main question; reorganized info for clarity; added DDB links and page numbers; clarified phrasing; fixed formatting; edited tags
Oct 30, 2020 at 19:46 answer added RevanantBacon timeline score: 11
Oct 30, 2020 at 12:08 comment added KorvinStarmast Does the spell caster only begin the turn with a walking or swimming speed? This matters, I think, since if the spell caster normally also has a flying speed that might change how Sentinel interacts with all of that?
Oct 30, 2020 at 8:07 history became hot network question
Oct 30, 2020 at 6:00 history tweeted twitter.com/StackRPG/status/1322055649832935426
Oct 30, 2020 at 5:07 answer added user66659 timeline score: 11
Oct 30, 2020 at 0:36 comment added ToastHater Ah, thank you. I forgot to include something to that effect. Totally understand this. The main thing in question, was gaining a new speed after all the speeds have been set to 0 for the rest of the turn.
Oct 30, 2020 at 0:12 comment added Someone_Evil Highly related: When an ability lets you reduce a creature's speed to 0, does it include fly/swim/climb speed?
Oct 30, 2020 at 0:07 history asked ToastHater CC BY-SA 4.0