Timeline for If a creature is hit by an OA by someone with the Sentinel feat, but then gains a new type of speed, does that new speed also become 0 for the turn?
Current License: CC BY-SA 4.0
9 events
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Oct 31, 2020 at 4:44 | comment | added | V2Blast | Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. | |
Oct 30, 2020 at 23:16 | comment | added | RevanantBacon | I would also like to point out the Grappled condition, which states A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. | |
Oct 30, 2020 at 17:32 | comment | added | Someone_Evil♦ | @clockw0rk If someone appears to have misunderstood you, please address that, and do it constructively. If the comment thread doesn't work for that, I suggest you (all) use votes and/or answers to resolve it instead. | |
Oct 30, 2020 at 17:31 | comment | added | RevanantBacon | @clockw0rk And how do you determine what effect is "highest"? I assume you are misquoting the rules about how to determine what effect to apply to a creature when they are under the effects of two features with the same name at once (ie multiple Polymorphs or in the area of two different Wall of Fire spells). In which case you would take the higher level effect. This doesn't apply here, since the Sentinel feat is not a spell, and doesn't have a level. | |
Oct 30, 2020 at 16:48 | comment | added | clockw0rk | @RevenantBacon the highest effect takes place. Unless it explicitly states that the effects cancel each other out, like light-darkness, haste-slow etc. | |
Oct 30, 2020 at 15:48 | comment | added | Please stop being evil | @clockw0rk Note that ruling your way means Sentinel never reduces speed. Your race sets your base speed to a number, usually thirty, and no matter how many haste-like effects or Sentinel OAs you are subjected to after that your speed will stay at 30 since "your speed is 30" is not nullified. | |
Oct 30, 2020 at 13:05 | comment | added | RevanantBacon | @clockw0rk You are correct in that there is not stack like MTG. Fortunately for our wizard, that doesn't really matter, since the stack is the order in which you resolve effects, with the most recent resolving before the next-most recent on so on. In this case, you are not determining the order in which they resolve, instead, you are only applying the most recent effect: the Sentinel "set speed to 0" effect having already been applied, a new contradictory effect is overriding the Sentinel effect. | |
Oct 30, 2020 at 9:28 | comment | added | clockw0rk | if you'r speed is set to 0, and you cast fly on yourself, the "your speed is 0" effekt is not nullified, no matter how many flys and hastes are cast thereafter, your speed will stay at 0 for this round. op already said it, it's NOT a stack like in MTG | |
Oct 30, 2020 at 5:07 | history | answered | user66659 | CC BY-SA 4.0 |