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Mar 2, 2021 at 20:37 comment added Austin Hemmelgarn The first point is a big one that a lot of newer GMs never think about. Healers in high fantasy are not modern combat medics who drag you back to safety and then just keep you from dying, they’re miracle workers who get you right back into battle immediately. In such a setting, taking the enemy healer out is such basic tactics that it would border on being instinctual for seasoned warriors.
Mar 2, 2021 at 19:47 comment added Novak @PeterCordes So modified.
Mar 2, 2021 at 19:40 history edited Novak CC BY-SA 4.0
added 6 characters in body
Mar 2, 2021 at 15:25 comment added Gus +1 for mentioning "series of combat" and the resource management that necessitates. At my table if the cleric blows all his spells in the first combat, we're in big trouble.
Mar 2, 2021 at 12:04 comment added Peter Cordes consuming multiple actions on a round - in 5e technical terms, Movement isn't an Action. It means that's what you have to use your movement on (and might get yourself into melee range, unless you meant using Disengage as your Action to avoid opportunity attacks?) ... Or unless you were a smart cleric and prepared Healing Word and/or Mass Healing Word that day so you can get somebody up from 0hp + cast a cantrip that turn.
Mar 2, 2021 at 0:00 history answered Novak CC BY-SA 4.0