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Aug 9, 2021 at 7:08 comment added findusl @DaleM An interesting point and mechanically correct. I find it a bit hard to accept, because it breaks the immersion and story telling. I make a difference between 0 and 21 from a narrative point. Also for example if there are multiple guards and one of them only has a 5 on his perception, he would still catch that clumsy paladin if it weren't for the rouge. Also sometimes checks can have multiple DCs with different levels of failure, for example "Drow Poison". But to be fair I can't think of a RAW example of a group check with multiple DCs.
Aug 8, 2021 at 0:51 comment added Dale M @findusl if you need a 22, there is no difference between a 0 and a 21. Just like there’s no difference between a 22 and a 48. Contests in 5e are pass/fail. With group checks, if half pass they all pass - to paraphrase Yoda “Do or do not there is no man you totally blew it”
S Aug 7, 2021 at 10:27 history suggested Glorfindel CC BY-SA 4.0
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S Jul 24, 2021 at 20:14 history suggested Mithical CC BY-SA 4.0
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Jul 23, 2021 at 7:02 comment added findusl @Jason It makes sense that he can help, but not to an extend where 0 stealth beats 22 perception. At least that is my feeling. I mean the paladins best possible role is 19, so even if he does everything correct and the stars align he should still not be able to get past the guard alone, but the rogue suddenly quite consistently allows him to beat the guard, even if the paladin is at his worst and has bad luck.
Jun 8, 2021 at 18:07 comment added Jason Goemaat I was thinking the rogue could do things like tell the paladin where to step to avoid creaky boards if indoors or sticks that might make noise if outdoors ("follow in my footsteps"), time guard patrols to let the paladin know when to move, point out things the paladin should avoid (like the crate in the 2nd comment), the list could go on. It's hard to imagine the rogue not being able to help the paladin somewhat if they wanted to.
Jun 7, 2021 at 21:16 comment added Owen Reynolds If 3 people make stealth and 3 blow it, that's a lot of rats.
Jun 7, 2021 at 20:44 comment added findusl @Pyrotechnical In the case of your dog you had a low perception on your end. Imagine a guard rolling a nat 20 on perception and having a total of 22. For the rogue it's not gonna be that hard to beat that 22 (+10 stealth at Level 5, always from Level 11), and if it's a group check, the stealth 0 (nat 1 - 1) from the paladin is not gonna matter since half the group already succeeded. Now try explain that Paladin stealth 0 getting past a guard with a perception of 22. And this is assuming the best roll of the guard, if he rolls any lower, the rogue is gonna consistently beat it.
Jun 7, 2021 at 20:33 comment added Pyrotechnical @OwenReynolds I think this stance stems from a lack of imagination. The paladin's trying to be stealthy and botches it by hitting a crate or something; so upon hearing guards approaching the rogue diverts them by throwing a rock and feigning a squeaking noise to make them think rats are in the supply closet. The skill is 'Stealth', not 'Move Silently' and there's a lot of ways to be stealthy as my dog-who-steals-my-pizza-while-my-attention-isn't-directly-on-him can tell you.
Jun 7, 2021 at 19:03 comment added Owen Reynolds The idea of helping seems different for stealth. With climbing they can help before, with advice, and also after by holding a rope. With stealth they can't help at all after a failure has made noise, and can help less beforehand (tougher to communicate and be stealthy).
Jun 7, 2021 at 1:01 history answered Dale M CC BY-SA 4.0