2 added 444 characters in body
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My first response is to refer to a game that I was in for a short time. The ST made it the "Outcast" game, where everyone had to play something considered a pariah to its own type (IE, Catif, Orphan, Skinwalker / Unclaimed) so the ragtag group had to watch out for each other because their own people are on their backs.

Second is the interloping party. The bigass person/organization/whatever could actually be the benefactor or contractor to the party. Because of the simple fact that this individual has their fingers in many pies, they can call in favors and put the pressure from above to the party whenever things start to get out of hand.

EDIT1: Something that just came to me is a game I rand back in '06 where the party was Changing Breeds only in a world that had everything. They ended up making a pact with the local Hunters because the Wyrm decided to manifest a little bit. This falls under the answers above about the one Big Bad, but it's esoteric enough that it doesn't have to be the focus of the campaign - it just happened, was dealt with, now there's a precedent.

My first response is to refer to a game that I was in for a short time. The ST made it the "Outcast" game, where everyone had to play something considered a pariah to its own type (IE, Catif, Orphan, Skinwalker / Unclaimed) so the ragtag group had to watch out for each other because their own people are on their backs.

Second is the interloping party. The bigass person/organization/whatever could actually be the benefactor or contractor to the party. Because of the simple fact that this individual has their fingers in many pies, they can call in favors and put the pressure from above to the party whenever things start to get out of hand.

My first response is to refer to a game that I was in for a short time. The ST made it the "Outcast" game, where everyone had to play something considered a pariah to its own type (IE, Catif, Orphan, Skinwalker / Unclaimed) so the ragtag group had to watch out for each other because their own people are on their backs.

Second is the interloping party. The bigass person/organization/whatever could actually be the benefactor or contractor to the party. Because of the simple fact that this individual has their fingers in many pies, they can call in favors and put the pressure from above to the party whenever things start to get out of hand.

EDIT1: Something that just came to me is a game I rand back in '06 where the party was Changing Breeds only in a world that had everything. They ended up making a pact with the local Hunters because the Wyrm decided to manifest a little bit. This falls under the answers above about the one Big Bad, but it's esoteric enough that it doesn't have to be the focus of the campaign - it just happened, was dealt with, now there's a precedent.

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My first response is to refer to a game that I was in for a short time. The ST made it the "Outcast" game, where everyone had to play something considered a pariah to its own type (IE, Catif, Orphan, Skinwalker / Unclaimed) so the ragtag group had to watch out for each other because their own people are on their backs.

Second is the interloping party. The bigass person/organization/whatever could actually be the benefactor or contractor to the party. Because of the simple fact that this individual has their fingers in many pies, they can call in favors and put the pressure from above to the party whenever things start to get out of hand.