# Timeline for How can I increase tension during roleplaying?

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Dec 31 '13 at 9:43 comment @crom I've never fudged dice rolls, ever, and always roll in the open. I've come perilously close to a TPK before because of it, but a change in luck just staved it off. That was an especially exciting part of the session.
Dec 31 '13 at 1:00 comment Do you roll dice in the open and refuse to fudge? That added the most tension in my games out of nearly anything else. Suddenly, die rolls mattered and PCs could die.
Dec 30 '13 at 11:00 answer user9935 timeline score: 2
Dec 2 '12 at 13:02 history tweeted
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Nov 29 '12 at 19:49 history edited
Clarification
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Nov 29 '12 at 18:04 comment It's a classic fantasy homebrew, with dangerous uninhabited areas around a safe home city. The problem with the situation I described is that it can happen in the middle of combat or while traipsing through the wilderness.
Nov 29 '12 at 18:00 comment My players just seem to follow the dice and make no effort to either engage with combat or chase adventure. what kind of setting are they in ? Usually external forces keep players on their toes. Like a repressive government, difficult battle conditions etc
Nov 29 '12 at 17:51 history asked