7 events
when toggle format what by license comment
Oct 22 '21 at 7:52 comment added SeriousBri And from experience rogues are the worst for getting special moments, because scouting is every time the party wants to move, takes 20 different perception and stealth checks and 30 minutes. The the fighter rolls an athletics check, heroically moves a rock and there moment is over, back to the rogue exploring the cave. Again.
Aug 25 '21 at 15:22 comment added Michael Richardson @MatthieuM. A spider clinging to shadows/creases is going to take a very long time to explore. A spider moving along fast enough to explore is going to be visible, even if trying for realism. Going by the rules, it is going to be even more noticeable.
Aug 23 '21 at 16:09 history edited Dan B CC BY-SA 4.0
added 319 characters in body
Aug 23 '21 at 15:33 comment added Cooper +1 specifically for the suggestion that giving the party more information makes for a better adventure.
Aug 23 '21 at 10:00 comment added Joe Bloggs Worth adding to this that there are threats a tiny spider would face that a human being would not. Is the spider prepared for a life-and-death struggle with a centipede whose hiding place he just disturbed? Can they successfully navigate the water dripping down the walls and pooling on the cavern floor? What about avoiding the hungry sparrow that's actively searching for tiny insects to consume? There are lots of ways for a spider to die that would not be threats at all to the party.
Aug 22 '21 at 16:03 comment added Matthieu M. While I agree that a character could squish the spider, said character should first notice it, and if clinging to shadows/creases, the spider should be unlikely to be noticed in the first place. It's important not to go overboard there.
Aug 22 '21 at 14:32 history answered Dan B CC BY-SA 4.0