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Oct 15, 2021 at 18:03 answer added Jim Kata timeline score: 1
Oct 15, 2021 at 4:52 comment added V2Blast I've rolled back your edit. You shouldn't edit your question to respond to feedback in the answers (or comments on those answers); the question post should only contain the question itself. See this meta: Can we develop a system to avoid/discourage subsequent homebrew critique question edits?. Also, another relevant meta: Don't signal your edits in text. Instead, you should edit your post to read as if it were always the best version of itself (without invalidating the existing answers).
Oct 15, 2021 at 4:46 history rollback V2Blast
Rollback to Revision 3
Oct 14, 2021 at 21:24 answer added Gandalfmeansme timeline score: 6
Oct 14, 2021 at 20:34 comment added tuskiomi A big part of rating a magic item is the rarity. This seems to be either Legendary, or Artifact. is this correct?
Oct 14, 2021 at 20:27 answer added aslum timeline score: 2
Oct 14, 2021 at 19:40 vote accept Liqs
Oct 14, 2021 at 19:23 history edited Liqs CC BY-SA 4.0
edit reason changed
Oct 14, 2021 at 18:52 answer added Darth Pseudonym timeline score: 7
Oct 14, 2021 at 18:10 history edited Oblivious Sage
edited tags
Oct 14, 2021 at 17:14 comment added Joe This isn't about the balance of the magical effects, but are you sure your player wants to keep using a crossbow once they hit level five? The Loading property on all crossbows means they don't benefit from Extra Attack, so many players will prefer to use a longbow from this point on. The crossbow expert feat gets around this, but players with that feat tend to prefer hand crossbows for the Bonus Action attack. Maybe your player just loves fighting with a regular 2-handed crossbow, but I'd be sure they don't plan to mix up their weapon before giving them this.
Oct 14, 2021 at 17:12 comment added SeriousBri Is there a reason the player using a heavy crossbow is going to find a magical light crossbow? Or is that part of the balance concerns?
Oct 14, 2021 at 16:22 history became hot network question
Oct 14, 2021 at 15:00 history tweeted twitter.com/StackRPG/status/1448664928563253259
Oct 14, 2021 at 12:17 answer added Caleth timeline score: 12
Oct 14, 2021 at 12:03 answer added Deeps timeline score: 4
Oct 14, 2021 at 11:23 answer added enkryptor timeline score: 19
Oct 14, 2021 at 10:28 comment added ShadowRanger Does the Poison effect really only do damage on a successful save? That's... unusual. It's also a little unusual that the Fire effect requires a hit to deal area effect damage; usually area effect effects just happen and those in the blast resist on a save.
S Oct 14, 2021 at 8:38 history suggested Glorfindel CC BY-SA 4.0
typos corrected
Oct 14, 2021 at 8:32 review Suggested edits
S Oct 14, 2021 at 8:38
S Oct 14, 2021 at 8:21 review First questions
Oct 14, 2021 at 8:32
S Oct 14, 2021 at 8:21 history asked Liqs CC BY-SA 4.0