Timeline for Is this homebrew Mage Bane poison's rarity correct at uncommon?
Current License: CC BY-SA 4.0
19 events
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Dec 20, 2021 at 18:49 | answer | added | nate-thegrate | timeline score: 1 | |
Dec 17, 2021 at 6:13 | history | edited | Akixkisu | CC BY-SA 4.0 |
Of course I would typo that.
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Dec 17, 2021 at 5:39 | history | edited | Akixkisu | CC BY-SA 4.0 |
since asked twice, I added the specific example — rollback if that changes the intent.
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Dec 7, 2021 at 1:21 | comment | added | KorvinStarmast | @Mołot The other option is to specify that it cannot be replicated without the formula, nor by use of a magical spell short of wish, so that the ability to create it is gated by the DM in terms of when or where a forumula may or may not be available, in those cases where a group does have the downtime to craft. But that get's well beyond item assessment and into DM/Campaign issues that vary so much it's hard to pin down. | |
Dec 7, 2021 at 0:56 | history | edited | KorvinStarmast | CC BY-SA 4.0 |
edited body
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Dec 7, 2021 at 0:49 | comment | added | KorvinStarmast | @Mołot A core reason for posting this question is to look for munchkinproofing, which is what my concern is at the current rarity estimate of uncommon - not to get wrapped around the axle regarding a common term. One of the questions further up asked "how common is this in the game world" and that's a very good question, and one that I do not have an answer for yet; there are certain parts of my world were wizards are still hunted, and other places where they are tolerated. Rare may be a better classification, or, region/faction unique, like drow poison and armor in AD&D 1e were. | |
Dec 7, 2021 at 0:43 | history | edited | KorvinStarmast | CC BY-SA 4.0 |
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Dec 6, 2021 at 20:07 | history | edited | Pyrotechnical | CC BY-SA 4.0 |
Incorporating DM's clarification on spell slot powered class features.
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Dec 6, 2021 at 18:56 | history | edited | V2Blast | CC BY-SA 4.0 |
clarified title; minor copyediting; reorganized info for clarity; clarified phrasing; edited tags
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Dec 6, 2021 at 18:46 | history | edited | KorvinStarmast | CC BY-SA 4.0 |
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Dec 6, 2021 at 18:40 | comment | added | KorvinStarmast | @SeeriousBri And does reverse engineering give a formula that can be used to craft the poison, or does it let you actually craft the poison? It lets you make it successfully. In our game, it resulted in the paladin making a potion very much like it with slightly different effects. I assume by asking straight for rarity that you are suggesting it is already balanced? No, I am not. Why do you assume that? Why do you think I bothered to post a homebrew review? I think it is broken beyond belief Well, I encountered it in play, and I cannot agree with your opinion. But it was nasty. | |
Dec 6, 2021 at 18:35 | history | edited | KorvinStarmast | CC BY-SA 4.0 |
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Dec 6, 2021 at 18:26 | comment | added | KorvinStarmast | @SeriousBri Rarity is related to power considerably; look at the progression in the DMG tables. | |
Dec 6, 2021 at 14:06 | comment | added | SeriousBri | I assume by asking straight for rarity that you are suggesting it is already balanced? Because finding rarity (itself almost meaningless) on an unbalanced item (which I personally think this is broken beyond belief) is tricky. And does reverse engineering give a formula that can be used to craft the poison, or does it let you actually craft the poison? Also, thinking about rarity, I don't believe it is intended to be a measure of power, but a measure of actual rarity, so how common is this in your world? | |
Dec 6, 2021 at 12:43 | history | edited | KorvinStarmast | CC BY-SA 4.0 |
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Dec 6, 2021 at 0:00 | history | tweeted | twitter.com/StackRPG/status/1467644990809690117 | ||
Dec 5, 2021 at 20:29 | history | edited | KorvinStarmast | CC BY-SA 4.0 |
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Dec 5, 2021 at 20:29 | history | edited | Thomas Markov | CC BY-SA 4.0 |
edited title
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Dec 5, 2021 at 20:27 | history | asked | KorvinStarmast | CC BY-SA 4.0 |