Timeline for Can Mage Hand be used to apply a healer's kit in order to stabilize another character?
Current License: CC BY-SA 4.0
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Apr 20, 2022 at 14:45 | history | edited | Dave | CC BY-SA 4.0 |
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Apr 13, 2022 at 19:39 | history | edited | Dave | CC BY-SA 4.0 |
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Apr 13, 2022 at 19:34 | history | edited | Dave | CC BY-SA 4.0 |
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Apr 13, 2022 at 17:53 | history | edited | Dave | CC BY-SA 4.0 |
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Apr 13, 2022 at 17:01 | comment | added | Dave | @Schneb (last question) no, my point differs from Amythest's in that I'm interpreting the rules such that Mage Hand cannot induce a (rules mechanics) action ever -- it can only produce the effects listed in the spell description irrespective of how many actions a character may execute in a turn. I haven't seen an in-rules definition of "manipulate" so I'm just going with the dictionary definition. But I am basing my answer on the fact that "manipulate and object" =/= "use an object", with the latter having a specific games-mechanics meaning. | |
Apr 13, 2022 at 16:44 | comment | added | Schneb | Where can I find clarification on the difference between 'use and object' and 'manipulate and object'? I see the p. 190 discussion of 'interacting with an object', and the p. 193 detailing of 'Using an object'. Is Manipulating the same as interacting with? In any case, as an Arcane Trickster, assuming I cast the Mage Hand on a previous turn, on any subsequent turn I can control the mage hand as a bonus action, and I use my regular action for a 'use of the kit'. Wouldn't that address the action economy aspect of using the kit? | |
Apr 13, 2022 at 16:15 | history | edited | Dave | CC BY-SA 4.0 |
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Apr 13, 2022 at 15:05 | history | answered | Dave | CC BY-SA 4.0 |