Timeline for Would a limited Gunner Feat be a balanced addition to list of Fighter's Fighting Style options?
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Jul 12, 2022 at 16:56 | history | edited | Nobody the Hobgoblin | CC BY-SA 4.0 |
edited body
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Jul 12, 2022 at 16:41 | comment | added | Mołot | @GroodytheHobgoblin laser needs void or really, really clean air to have reasonable range. That's why most laser anti-missile weapon projects failed, and these didn't even need to get any smaller than a truckload. | |
Jul 12, 2022 at 15:25 | history | edited | Nobody the Hobgoblin | CC BY-SA 4.0 |
added conclusion about how to fix it
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Jul 12, 2022 at 15:15 | comment | added | Nobody the Hobgoblin | @Cassie, good suggestion, added. I find it funny that the longbow has a better range than even a laser pistol, but that's what the DMG says ;) | |
Jul 12, 2022 at 15:15 | history | edited | Nobody the Hobgoblin | CC BY-SA 4.0 |
added a period for the weapons
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Jul 12, 2022 at 13:26 | comment | added | Cassie | Should probably list which "Age" the weapons since it's information used later on, unsure how that should be done neatly though as putting it in "Properties" would be misleading | |
Jul 12, 2022 at 13:24 | comment | added | Mołot | To be honest, I live in a country with free access to revolvers and longbows, I can shoot both (not so great, but I can) and of course these two are unbalanced and revolver would be an automatic pick. So that effect, while bad for balance, would be actually pretty good for realism. | |
S Jul 12, 2022 at 11:09 | history | suggested | Cassie | CC BY-SA 4.0 |
Spelling corrections
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Jul 12, 2022 at 11:07 | review | Suggested edits | |||
S Jul 12, 2022 at 11:09 | |||||
Jul 12, 2022 at 10:36 | history | answered | Nobody the Hobgoblin | CC BY-SA 4.0 |