Skip to main content
added 24 characters in body
Source Link
V2Blast
  • 50.3k
  • 10
  • 223
  • 306

Personally iI don't like to not appreciate the characterscharacter's statistics when a player put effort into having Highhigh Charisma. So iI use this:

I like to think that when a player or NPC is persuading another one, isit's because the other one has an idea of its own that is opposed or different from its counterpart. So i face Persuasion againstI have the two characters make contested Persuasion checks.

Example: Player saying: "This item is not this expensive, lower the price!".

NPC mind: "Mmm i'm not sure, i believe this items costs exactly this price".

Players rolls persuasion to impose his idea.

NPC rolls persuasion to preserve his idea. It's persuading itself.

  • Player saying: "This item is not this expensive, lower the price!".
  • NPC mind: "Mmm, I'm not sure, I believe this item costs exactly this price".
  • Players rolls Persuasion to impose his idea.
  • NPC rolls persuasion to preserve his idea. It's persuading itself.

Personally i don't like to not appreciate the characters statistics when a player put effort into having High Charisma. So i use this:

I like to think when a player or NPC is persuading another one, is because the other one has an idea of its own that is opposed or different from its counterpart. So i face Persuasion against Persuasion.

Example: Player saying: "This item is not this expensive, lower the price!".

NPC mind: "Mmm i'm not sure, i believe this items costs exactly this price".

Players rolls persuasion to impose his idea.

NPC rolls persuasion to preserve his idea. It's persuading itself.

Personally I don't like to not appreciate the character's statistics when a player put effort into having high Charisma. So I use this:

I like to think that when a player or NPC is persuading another one, it's because the other one has an idea of its own that is opposed or different from its counterpart. So I have the two characters make contested Persuasion checks.

Example:

  • Player saying: "This item is not this expensive, lower the price!".
  • NPC mind: "Mmm, I'm not sure, I believe this item costs exactly this price".
  • Players rolls Persuasion to impose his idea.
  • NPC rolls persuasion to preserve his idea. It's persuading itself.
added 10 characters in body
Source Link

Personally i don't like to not appreciate the characters statistics when a player put effort into having High Charisma. So i use this:

I like to think when a player or NPC is persuading another one, is because the other one has an idea of its own that is opposed or different from its counterpart. So i face Persuasion against Persuasion.

Example: Player saying: "This item is not this expensive, lower the price!". NPC

NPC mind: "Mmm i'm not sure, i believe this items costs exactly this price".

Players rolls persuasion to impose his idea. NPC

NPC rolls persuasion to preserve his idea. It's persuading itself.

Personally i don't like to not appreciate the characters statistics when a player put effort into having High Charisma. So i use this:

I like to think when a player or NPC is persuading another one, is because the other one has an idea of its own that is opposed or different from its counterpart. So i face Persuasion against Persuasion.

Example: Player saying: "This item is not this expensive, lower the price!". NPC mind: "Mmm i'm not sure, i believe this items costs exactly this price".

Players rolls persuasion to impose his idea. NPC rolls persuasion to preserve his idea. It's persuading itself.

Personally i don't like to not appreciate the characters statistics when a player put effort into having High Charisma. So i use this:

I like to think when a player or NPC is persuading another one, is because the other one has an idea of its own that is opposed or different from its counterpart. So i face Persuasion against Persuasion.

Example: Player saying: "This item is not this expensive, lower the price!".

NPC mind: "Mmm i'm not sure, i believe this items costs exactly this price".

Players rolls persuasion to impose his idea.

NPC rolls persuasion to preserve his idea. It's persuading itself.

Source Link

Personally i don't like to not appreciate the characters statistics when a player put effort into having High Charisma. So i use this:

I like to think when a player or NPC is persuading another one, is because the other one has an idea of its own that is opposed or different from its counterpart. So i face Persuasion against Persuasion.

Example: Player saying: "This item is not this expensive, lower the price!". NPC mind: "Mmm i'm not sure, i believe this items costs exactly this price".

Players rolls persuasion to impose his idea. NPC rolls persuasion to preserve his idea. It's persuading itself.