Personally iI don't like to not appreciate the characterscharacter's statistics when a player put effort into having Highhigh Charisma. So iI use this:
I like to think that when a player or NPC is persuading another one, isit's because the other one has an idea of its own that is opposed or different from its counterpart. So i face Persuasion againstI have the two characters make contested Persuasion checks.
Example: Player saying: "This item is not this expensive, lower the price!".
NPC mind: "Mmm i'm not sure, i believe this items costs exactly this price".
Players rolls persuasion to impose his idea.
NPC rolls persuasion to preserve his idea. It's persuading itself.
- Player saying: "This item is not this expensive, lower the price!".
- NPC mind: "Mmm, I'm not sure, I believe this item costs exactly this price".
- Players rolls Persuasion to impose his idea.
- NPC rolls persuasion to preserve his idea. It's persuading itself.