Timeline for Would this house rule for trade goods be unbalanced or cause problems?
Current License: CC BY-SA 4.0
19 events
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Dec 6, 2023 at 10:01 | vote | accept | Nobody the Hobgoblin | ||
Jan 14, 2023 at 17:09 | comment | added | Nobody the Hobgoblin | @ThomasMarkov I think yours is the only one that actually answers if it would create problems or significant imbalances, and I agree to your assessment that it will not be a problem (in fact, I implemented it without issue). I cannot bring myself to accept it because of several of the other points: first it only would mean less effective treasure given out, if you do not compensate by giving a larger amount of trade goods to sell, which is easily done, second we do sometimes buy trade goods. I actually like some of the others, but they do not answer to the asked question. | |
Jan 8, 2023 at 0:55 | comment | added | Thomas Markov | Any of the answers good for the green check? | |
Dec 21, 2022 at 16:25 | comment | added | Mooing Duck |
if I am a merchant and trade in or buy trade goods from the adventurers , but those aren't "trade goods" anymore, those are currencies. Just as you don't see merchants today driving to Idaho, and buying cash, and then transporting it to Washington, and selling that cash, you also wouldn't see merchants using those trade goods as merchandise.
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Dec 20, 2022 at 18:48 | answer | added | That_Knight_Guy | timeline score: 1 | |
Dec 19, 2022 at 16:21 | answer | added | Revolver_Ocelot | timeline score: 2 | |
Dec 19, 2022 at 9:00 | history | tweeted | twitter.com/StackRPG/status/1604763470892879879 | ||
Dec 19, 2022 at 6:33 | history | edited | Nobody the Hobgoblin | CC BY-SA 4.0 |
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Dec 19, 2022 at 2:18 | history | became hot network question | |||
Dec 18, 2022 at 20:31 | answer | added | Dale M | timeline score: 13 | |
Dec 18, 2022 at 19:39 | comment | added | Nobody the Hobgoblin | Let us continue this discussion in chat. | |
Dec 18, 2022 at 18:42 | history | edited | Nobody the Hobgoblin | CC BY-SA 4.0 |
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Dec 18, 2022 at 16:33 | history | edited | Jack | CC BY-SA 4.0 |
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Dec 18, 2022 at 16:08 | answer | added | user2754 | timeline score: 14 | |
Dec 18, 2022 at 13:09 | answer | added | Thomas Markov | timeline score: 34 | |
Dec 18, 2022 at 13:08 | history | edited | Nobody the Hobgoblin | CC BY-SA 4.0 |
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Dec 18, 2022 at 13:07 | comment | added | Nobody the Hobgoblin | A merchant would be an NPC. I think you could apply this also to NPC traders selling to merchants, but that is not my concern here. | |
Dec 18, 2022 at 12:32 | comment | added | Mołot | Is a merchant supposed to be a player character or npc? Also, I don't think that "on the borderlands" even applies to places civilised enough to have shops for rent. You build it, you live upstairs, trade downstairs. Or you trade from a cart. Worked like this in European middle ages, in the American wild west, and so on. | |
Dec 18, 2022 at 12:07 | history | asked | Nobody the Hobgoblin | CC BY-SA 4.0 |