Timeline for How can I map a single d20 to a number of hits? (use case: Animate Objects)
Current License: CC BY-SA 4.0
21 events
when toggle format | what | by | license | comment | |
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Mar 10, 2023 at 13:15 | answer | added | Daron | timeline score: 0 | |
Mar 8, 2023 at 22:20 | answer | added | MountainEucalyptus | timeline score: -2 | |
Mar 8, 2023 at 21:47 | answer | added | Oly | timeline score: 3 | |
Mar 8, 2023 at 21:09 | answer | added | Mooing Duck | timeline score: 2 | |
Mar 7, 2023 at 22:37 | comment | added | V2Blast | Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. | |
Mar 7, 2023 at 20:54 | answer | added | David Coffron | timeline score: 6 | |
Mar 7, 2023 at 15:49 | comment | added | Someone_Evil♦ | Hi HNQ visitors! I would just like to remind you that comments are not for answering the question. If you have advice to solve the problem, please put it in an answer below along with the support to back it up. | |
Mar 7, 2023 at 15:08 | answer | added | Zizy Archer | timeline score: 3 | |
Mar 7, 2023 at 13:15 | history | became hot network question | |||
Mar 7, 2023 at 12:55 | comment | added | Qami | (That said, I appreciate HighDiceRoller's solution of using 3d6, since it's still technically a single attack roll and it's not too unmanageable...) | |
Mar 7, 2023 at 12:54 | comment | added | Qami | To use computer-science jargon, I'm hoping for a function that looks something like this: int numberOfHits = GetHitsForTenAttackers(d20Outcome, plusToHit, targetAC); , where "d20Outcome" is an int in [1 to 20], and plusToHit/targetAC are both positive integers. | |
Mar 7, 2023 at 12:51 | comment | added | Qami | @Eddymage Hello, and thank you! The target of this question is a method that employs just one roll of a d20, and then uses the result of that roll in a function to map it to a number of hits. | |
Mar 7, 2023 at 11:11 | answer | added | Eddymage | timeline score: 43 | |
Mar 7, 2023 at 10:38 | history | reopened | Thomas Markov dnd-5e Users with the dnd-5e badge or a synonym can single-handedly close dnd-5e questions as duplicates and reopen them as needed. | ||
Mar 7, 2023 at 10:34 | history | closed | Thomas Markov dnd-5e Users with the dnd-5e badge or a synonym can single-handedly close dnd-5e questions as duplicates and reopen them as needed. | Duplicate of How can I use Animate Objects in combat, without slowing combat down for everyone? | |
Mar 7, 2023 at 9:57 | answer | added | Alan | timeline score: 11 | |
Mar 7, 2023 at 7:06 | answer | added | HighDiceRoller | timeline score: 10 | |
Mar 7, 2023 at 5:48 | history | edited | Qami | CC BY-SA 4.0 |
added 1 character in body
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Mar 7, 2023 at 5:24 | history | edited | Qami | CC BY-SA 4.0 |
added 29 characters in body
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S Mar 7, 2023 at 5:15 | review | First questions | |||
Mar 7, 2023 at 7:43 | |||||
S Mar 7, 2023 at 5:15 | history | asked | Qami | CC BY-SA 4.0 |