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Mar 10, 2023 at 13:15 answer added Daron timeline score: 0
Mar 8, 2023 at 22:20 answer added MountainEucalyptus timeline score: -2
Mar 8, 2023 at 21:47 answer added Oly timeline score: 3
Mar 8, 2023 at 21:09 answer added Mooing Duck timeline score: 2
Mar 7, 2023 at 22:37 comment added V2Blast Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
Mar 7, 2023 at 20:54 answer added David Coffron timeline score: 6
Mar 7, 2023 at 15:49 comment added Someone_Evil Hi HNQ visitors! I would just like to remind you that comments are not for answering the question. If you have advice to solve the problem, please put it in an answer below along with the support to back it up.
Mar 7, 2023 at 15:08 answer added Zizy Archer timeline score: 3
Mar 7, 2023 at 13:15 history became hot network question
Mar 7, 2023 at 12:55 comment added Qami (That said, I appreciate HighDiceRoller's solution of using 3d6, since it's still technically a single attack roll and it's not too unmanageable...)
Mar 7, 2023 at 12:54 comment added Qami To use computer-science jargon, I'm hoping for a function that looks something like this: int numberOfHits = GetHitsForTenAttackers(d20Outcome, plusToHit, targetAC); , where "d20Outcome" is an int in [1 to 20], and plusToHit/targetAC are both positive integers.
Mar 7, 2023 at 12:51 comment added Qami @Eddymage Hello, and thank you! The target of this question is a method that employs just one roll of a d20, and then uses the result of that roll in a function to map it to a number of hits.
Mar 7, 2023 at 11:11 answer added Eddymage timeline score: 43
Mar 7, 2023 at 10:38 history reopened Thomas Markov dnd-5e
Mar 7, 2023 at 10:34 history closed Thomas Markov dnd-5e Duplicate of How can I use Animate Objects in combat, without slowing combat down for everyone?
Mar 7, 2023 at 9:57 answer added Alan timeline score: 11
Mar 7, 2023 at 7:06 answer added HighDiceRoller timeline score: 10
Mar 7, 2023 at 5:48 history edited Qami CC BY-SA 4.0
added 1 character in body
Mar 7, 2023 at 5:24 history edited Qami CC BY-SA 4.0
added 29 characters in body
S Mar 7, 2023 at 5:15 review First questions
Mar 7, 2023 at 7:43
S Mar 7, 2023 at 5:15 history asked Qami CC BY-SA 4.0