Skip to main content
fixes
Source Link
Cezaryx
  • 3.3k
  • 14
  • 35
  • Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.

  • Age. Leshen matures at the age of 50, when their horns are fully grown, and can live up to 200 years. Elder leshen can infuse their life essence into the nature itself, prolonging their lifespan to over a thousand years old.

  • Alignment. Each Leshy is usually neutral, even if benign naturally.

  • Size. Leshen are hulking creatures, with many well over 8 feet tall. Your size is Medium.

  • Speed. Your base walking speed is 30 feet.

  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

  • Forest Creature. Your creature type is Plant.

  • Druidic Descent. You know the Druidcraft cantrip. Starting at 3rd level, you can cast the Goodberry spell with this trait, without requiring nomaterial components. Starting 5th level, you can also cast the Pass without Trace spell with this trait, without requiring material components. Once you cast Goodberry or Pass without Trace with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

  • Hardy. You can use your bonus action on your turn to harden your bark, giving yourself a +3 bonus to your AC until the beginning of your next turn. You can use this feature a number of times equal to your proficiency modifier, and regain all expended uses when you finish a long rest.

  • Hulking. You count as one size larger when determining your carrying weight and the weight you can push, drag, or lift.

  • Languages. You can speak, read, and write Common and one other language of your choice.

  • Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.

  • Age. Leshen matures at the age of 50, when their horns are fully grown, and can live up to 200 years. Elder leshen can infuse their life essence into the nature itself, prolonging their lifespan to over a thousand years old.

  • Alignment. Each Leshy is usually neutral, even if benign naturally.

  • Size. Leshen are hulking creatures, with many well over 8 feet tall. Your size is Medium.

  • Speed. Your base walking speed is 30 feet.

  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

  • Forest Creature. Your creature type is Plant.

  • Druidic Descent. You know the Druidcraft cantrip. Starting at 3rd level, you can cast the Goodberry spell with this trait, without requiring no components. Starting 5th level, you can also cast the Pass without Trace spell with this trait, without requiring components. Once you cast Goodberry or Pass without Trace with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

  • Hardy. You can use your bonus action on your turn to harden your bark, giving yourself a +3 bonus to your AC until the beginning of your next turn. You can use this feature a number of times equal to your proficiency modifier, and regain all expended uses when you finish a long rest.

  • Hulking. You count as one size larger when determining your carrying weight and the weight you can push, drag, or lift.

  • Languages. You can speak, read, and write Common and one other language of your choice.

  • Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.

  • Age. Leshen matures at the age of 50, when their horns are fully grown, and can live up to 200 years. Elder leshen can infuse their life essence into the nature itself, prolonging their lifespan to over a thousand years old.

  • Alignment. Each Leshy is usually neutral, even if benign naturally.

  • Size. Leshen are hulking creatures, with many well over 8 feet tall. Your size is Medium.

  • Speed. Your base walking speed is 30 feet.

  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

  • Forest Creature. Your creature type is Plant.

  • Druidic Descent. You know the Druidcraft cantrip. Starting at 3rd level, you can cast the Goodberry spell with this trait, without requiring material components. Starting 5th level, you can also cast the Pass without Trace spell with this trait, without requiring material components. Once you cast Goodberry or Pass without Trace with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

  • Hardy. You can use your bonus action on your turn to harden your bark, giving yourself a +3 bonus to your AC until the beginning of your next turn. You can use this feature a number of times equal to your proficiency modifier, and regain all expended uses when you finish a long rest.

  • Hulking. You count as one size larger when determining your carrying weight and the weight you can push, drag, or lift.

  • Languages. You can speak, read, and write Common and one other language of your choice.

Changed the question to match the title. The way it was written before sounded opinion-based and therefore off topic anyway.
Source Link
Anagkai
  • 16.6k
  • 6
  • 66
  • 133

I come here with a homebrew race for 5e dnd, its history, physical and mental description as well as racial features, and I ask anyone interested in voicing out any thoughts about this race. I would like to know if the racial bonuses are balanced.

  • Ability Score Increase.Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.

  • Age.Age. Leshen matures at the age of 50, when their horns are fully grown, and can live up to 200 years. Elder leshen can infuse their life essence into the nature itself, prolonging their lifespan to over a thousand years old.

  • Alignment.Alignment. Each Leshy is usually neutral, even if benign naturally.

  • Size.Size. Leshen are hulking creatures, with many well over 8 feet tall. Your size is Medium.

  • Speed.Speed. Your base walking speed is 30 feet.

  • Darkvision.Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

  • Forest Creature.Forest Creature. Your creature type is Plant.

  • Druidic Descent.Druidic Descent. You know the Druidcraft cantrip. Starting at 3rd level, you can cast the Goodberry spell with this trait, without requiring no components. Starting 5th level, you can also cast the Pass without Trace spell with this trait, without requiring components. Once you cast Goodberry or Pass without Trace with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

  • Hardy.Hardy. You can use your bonus action on your turn to harden your bark, giving yourself a +3 bonus to your AC until the beginning of your next turn. You can use this feature a number of times equal to your proficiency modifier, and regain all expended uses when you finish a long rest.

  • Hulking.Hulking. You count as one size larger when determining your carrying weight and the weight you can push, drag, or lift.

  • Languages.Languages. You can speak, read, and write Common and one other language of your choice.

I come here with a homebrew race for 5e dnd, its history, physical and mental description as well as racial features, and I ask anyone interested in voicing out any thoughts about this race.

  • Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.

  • Age. Leshen matures at the age of 50, when their horns are fully grown, and can live up to 200 years. Elder leshen can infuse their life essence into the nature itself, prolonging their lifespan to over a thousand years old.

  • Alignment. Each Leshy is usually neutral, even if benign naturally.

  • Size. Leshen are hulking creatures, with many well over 8 feet tall. Your size is Medium.

  • Speed. Your base walking speed is 30 feet.

  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

  • Forest Creature. Your creature type is Plant.

  • Druidic Descent. You know the Druidcraft cantrip. Starting at 3rd level, you can cast the Goodberry spell with this trait, without requiring no components. Starting 5th level, you can also cast the Pass without Trace spell with this trait, without requiring components. Once you cast Goodberry or Pass without Trace with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

  • Hardy. You can use your bonus action on your turn to harden your bark, giving yourself a +3 bonus to your AC until the beginning of your next turn. You can use this feature a number of times equal to your proficiency modifier, and regain all expended uses when you finish a long rest.

  • Hulking. You count as one size larger when determining your carrying weight and the weight you can push, drag, or lift.

  • Languages. You can speak, read, and write Common and one other language of your choice.

I come here with a homebrew race for 5e dnd, its history, physical and mental description as well as racial features. I would like to know if the racial bonuses are balanced.

  • Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.

  • Age. Leshen matures at the age of 50, when their horns are fully grown, and can live up to 200 years. Elder leshen can infuse their life essence into the nature itself, prolonging their lifespan to over a thousand years old.

  • Alignment. Each Leshy is usually neutral, even if benign naturally.

  • Size. Leshen are hulking creatures, with many well over 8 feet tall. Your size is Medium.

  • Speed. Your base walking speed is 30 feet.

  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

  • Forest Creature. Your creature type is Plant.

  • Druidic Descent. You know the Druidcraft cantrip. Starting at 3rd level, you can cast the Goodberry spell with this trait, without requiring no components. Starting 5th level, you can also cast the Pass without Trace spell with this trait, without requiring components. Once you cast Goodberry or Pass without Trace with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

  • Hardy. You can use your bonus action on your turn to harden your bark, giving yourself a +3 bonus to your AC until the beginning of your next turn. You can use this feature a number of times equal to your proficiency modifier, and regain all expended uses when you finish a long rest.

  • Hulking. You count as one size larger when determining your carrying weight and the weight you can push, drag, or lift.

  • Languages. You can speak, read, and write Common and one other language of your choice.

adding random height and weight and Suggested Characteristics
Source Link
Cezaryx
  • 3.3k
  • 14
  • 35

Random Height and Weight

Base HeightHeight Modifier*Base WeightWeight Modifier**
6′ 5''+3d6240 lb.× (3d6) lb.

*Height = base height + height modifier

**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics

When creating a leshy character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8Personality Trait
1I don't mind slowing down for a while.
2A sunny day is all I need to happiness.
3Little critters be annoying sometimes, but what can I say to them humans?
4Big warrior with a sword, I suggest you taking the axe instead.
5I judge people by their actions, not their words.
6I am utterly serene, even in the face of disaster.
7I will guide you to your destination, better safe than sorry.
8No one will dominate me, as no mountain bows to howling wind.
d6Ideal
1Call off Duty. I will guard all who need my help. (Good)
2Freedom. Nothing and no one will ever make me dependant on others. (Chaotic)
3Tranquility. This life is a good life. (Neutral)
4Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)
5Order. Everything in the world follows a set of rules, and all are bent to them. (Lawful)
6Truth. I care about the truth above all else, even if it doesn't benefit anyone. (Any)
d6Bond
1I would sooner die than set something on fire.
2I do what I can to protect the natural world.
3I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
4I protect those who cannot protect themselves.
5I will stand like a stone against all my foes, and like a stone I will never be moved.
6There is one place, where I grew, only there I can find peace.
d6Flaw
1I pretend not to understand the local language in order to avoid interactions I would rather not have.
2I do not like to be in places filled with humans and I actively avoid them.
3I have great fear of fire and all that uses fire to fight.
4I like keeping secrets and won't share them with anyone.
5I will defend the natural order and annihilate anyone and anything trying to harm it.
6Somehow, my better way of life is not understood by others, and for some reason not immediately copied.

Random Height and Weight

Base HeightHeight Modifier*Base WeightWeight Modifier**
6′ 5''+3d6240 lb.× (3d6) lb.

*Height = base height + height modifier

**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics

When creating a leshy character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8Personality Trait
1I don't mind slowing down for a while.
2A sunny day is all I need to happiness.
3Little critters be annoying sometimes, but what can I say to them humans?
4Big warrior with a sword, I suggest you taking the axe instead.
5I judge people by their actions, not their words.
6I am utterly serene, even in the face of disaster.
7I will guide you to your destination, better safe than sorry.
8No one will dominate me, as no mountain bows to howling wind.
d6Ideal
1Call off Duty. I will guard all who need my help. (Good)
2Freedom. Nothing and no one will ever make me dependant on others. (Chaotic)
3Tranquility. This life is a good life. (Neutral)
4Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)
5Order. Everything in the world follows a set of rules, and all are bent to them. (Lawful)
6Truth. I care about the truth above all else, even if it doesn't benefit anyone. (Any)
d6Bond
1I would sooner die than set something on fire.
2I do what I can to protect the natural world.
3I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
4I protect those who cannot protect themselves.
5I will stand like a stone against all my foes, and like a stone I will never be moved.
6There is one place, where I grew, only there I can find peace.
d6Flaw
1I pretend not to understand the local language in order to avoid interactions I would rather not have.
2I do not like to be in places filled with humans and I actively avoid them.
3I have great fear of fire and all that uses fire to fight.
4I like keeping secrets and won't share them with anyone.
5I will defend the natural order and annihilate anyone and anything trying to harm it.
6Somehow, my better way of life is not understood by others, and for some reason not immediately copied.
Source Link
Cezaryx
  • 3.3k
  • 14
  • 35
Loading