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added 172 characters in body
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Caleth
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In my games I wouldn't let one character rest and have the others continue adventuring without them. Either the whole party rests together, or no-one is resting. The party sticks together, so no-one is left sitting around doing nothing.

To this end I prefer the rest variant "Epic Heroism" from the DMG. This shortens a short rest to 5 minutes, which means the default behaviour after combat is a short rest, which barely impacts any time pressure.

Increasing the number of short rests in a day does make features that recover on a short rest better, but I haven't had a problem with class balance playing like this.

In my games I wouldn't let one character rest and have the others continue adventuring without them. Either the whole party rests together, or no-one is resting. The party sticks together, so no-one is left sitting around doing nothing.

To this end I prefer the rest variant "Epic Heroism" from the DMG. This shortens a short rest to 5 minutes, which means the default behaviour after combat is a short rest, which barely impacts any time pressure.

In my games I wouldn't let one character rest and have the others continue adventuring without them. Either the whole party rests together, or no-one is resting. The party sticks together, so no-one is left sitting around doing nothing.

To this end I prefer the rest variant "Epic Heroism" from the DMG. This shortens a short rest to 5 minutes, which means the default behaviour after combat is a short rest, which barely impacts any time pressure.

Increasing the number of short rests in a day does make features that recover on a short rest better, but I haven't had a problem with class balance playing like this.

added 110 characters in body
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Caleth
  • 3.2k
  • 1
  • 16
  • 23

In my games I wouldn't let one character rest and have the others continue adventuring without them. Either the whole party rests together, or no-one is resting. The party sticks together, so no-one is left sitting around doing nothing.

To this end I prefer the rest variant "Epic Heroism" from the DMG, as. This shortens a short rest to 5 minutes, which means the default behaviour after combat foris a short rest can be taken as a default without greatly impacting, which barely impacts any time pressure.

In my games I wouldn't let one character rest and have the others continue adventuring without them. Either the whole party rests together, or no-one is resting.

To this end I prefer the rest variant "Epic Heroism" from the DMG, as 5 minutes after combat for a short rest can be taken as a default without greatly impacting time pressure.

In my games I wouldn't let one character rest and have the others continue adventuring without them. Either the whole party rests together, or no-one is resting. The party sticks together, so no-one is left sitting around doing nothing.

To this end I prefer the rest variant "Epic Heroism" from the DMG. This shortens a short rest to 5 minutes, which means the default behaviour after combat is a short rest, which barely impacts any time pressure.

Source Link
Caleth
  • 3.2k
  • 1
  • 16
  • 23

In my games I wouldn't let one character rest and have the others continue adventuring without them. Either the whole party rests together, or no-one is resting.

To this end I prefer the rest variant "Epic Heroism" from the DMG, as 5 minutes after combat for a short rest can be taken as a default without greatly impacting time pressure.