Raise the minion as a wightThe reluctant soul
What's that, the minion's spiritsoul isn't willing to be raised? Wow . . . that is some loyalty. Well
Perhaps trickery will need to be called for. The DMG says about Bringing Back the Dead:
A soul knows the name, alignment, and patron deity (if any) of the character attempting to revive it and might refuse to return on that basis.
Perhaps the Fane have in service some cleric who can stand in as an intermediary. While the soul might refuse to be brought back by a cleric of Lloth, perhaps a cleric of the Svirfnebli, the Kuo-Toa, or some other sect known to the drow would be willing to do it (for suitable payment or coercian), and would pass the post-mortem sniff test of the soul being pinging for resurrection.
Okay, it's a long shot, but the dead minion's soul only knows the cleric's name, alignment, and deity, so it's not completely out of the question that they might take a chance to return to life.
Raise the minion as a wight
Or, use create undead to raise them as a wight.
Of courseDon't be too worried about the wight's "autonomy". Sure, the oathswight's description says "autonomy", but it also implies some sort of allegiance to "the dark entity [who] transformed them into undead" (the evil cleric raises their hand), and create undead says things like:
each corpse becomes a ghoul under your control
you can mentally command any creature you animated with this spell
you decide what action the creature will take
you can issue a general command
[t]he creature is under your control
Does the cleric have perfect control over the "autonomous" wight? No. But they swear will serve our purposes just finehave a lot of control. Between that and The wight is intelligent. It has sworn oaths to the control thatevil cleric ("dark entity"). createCreate undead givesis exerting control over it.
All of that, and I think you ought to be able to peel them like an onion. But if you don't think so, that's what's important. And, fair enough, there's plenty of discrepancy between the text of create undead and the description of the wight, leaving a ton of DM adjudication just to make the spell work (like that's never happened before). It's pretty clear the writer(s) of the spell and the monster didn't carefully rectify the two descriptions against each other.
After all of that, even if the wight is uncooperative, detect thoughts can probe pretty deep, given a captive target and time.