Timeline for How does a low-accuracy, high-damage action work in World of Darkness's dice system?
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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May 14 at 6:17 | answer | added | Roger Hill | timeline score: 1 | |
May 13 at 15:34 | comment | added | VLAZ | When you say "World of Darkness", do you mean the "old"/"classic" version which has games like Vampire: the Masquerade, Werewolf: the Apocalypse, Mage: the Ascension (among others)? Or the "new" World of Darkness (later rebranded to "Chronicles of Darkness) which has the games Vampire: the Requiem, Werewolf: the Forsaken, and Mage: the Awakening (among others)? If it helps the latter a core rulebook titled "World of Darkness"? The two have similar but not the same system. | |
May 13 at 15:25 | answer | added | Draconis | timeline score: 4 | |
May 13 at 13:14 | history | edited | Oblivious Sage♦ | CC BY-SA 4.0 |
edited title; edited tags
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May 13 at 12:51 | answer | added | Jadasc | timeline score: 5 | |
May 13 at 8:47 | history | became hot network question | |||
May 13 at 5:33 | answer | added | Trish | timeline score: 8 | |
S May 13 at 0:46 | review | First questions | |||
May 13 at 7:32 | |||||
S May 13 at 0:46 | history | asked | L2m | CC BY-SA 4.0 |