Timeline for How does a low-accuracy, high-damage action work in World of Darkness's dice system?
Current License: CC BY-SA 4.0
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May 14 at 7:28 | history | edited | Roger Hill | CC BY-SA 4.0 |
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May 14 at 6:44 | comment | added | VLAZ | Overall, there is simply a lot of work that once dicepool does. And if you end up having to roll multiple times (general you - all people around the table) the game tends to bog down. If you're online and/or you use some dice roller that directly gives you results, it's a much smoother experience. But rolling mid-ish+ sized dicepools is defintiely a problem. Tacking on more mechanics (e.g., Demon's Torment and Werewolf's Rage also do) makes rolling not really pleasant. | |
May 14 at 6:41 | comment | added | VLAZ | This is true. My experience with WoD is that rolling dicepools is definitely hard mentally to work out the result. And that's with regular sized pools of, say, 6 dice. You roll all, then try to figure out which ones are successes or not. But you also need to count botches. You also have to pay attention to 10s because there are probably extra rules for them (depending on the exact variation, they might explode or count as extra successes. The extra dice from exploding might or might not be able to botch). VtM 5e has hunger dice, too, which are extra thing to track. | |
May 14 at 6:17 | history | answered | Roger Hill | CC BY-SA 4.0 |