Timeline for How does a simulacrum deal with complications?
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1 hour ago | history | edited | Necroes | CC BY-SA 4.0 |
added 210 characters in body
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1 hour ago | comment | added | Necroes | @Kirt The original quote I pulled is directly from the D20 compendium, and does not have that added statement at the end. Upon reviewing my own copy, it does seem that it is added, and I've added it and adjusted my answer. That said, as the answer to the question you linked points out, there are no actual rules about creature type that state constructs are exempt from needing to eat or sleep. The PHB lists the consequences for characters not eating food, breathing, or sleeping. NPCs are not exempt, so those rules apply to all NPCs unless the DM rules otherwise. | |
2 hours ago | comment | added | Kirt | See also: Does a Simulacrum need to Eat, Sleep, Drink, or Breathe? | |
3 hours ago | comment | added | Kirt | Re: "Nothing in the simulacrum spell says the creature made is a construct." Simulacrum: "Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct". | |
5 hours ago | comment | added | Necroes | @Kirt To address your concern; Nothing in the simulacrum spell says the creature made is a construct. As creature type-in this case, humanoid or beast-IS part of the creature's stat block. Whether or not it needs to eat, breath, etc, can be pulled from that section of its stats. All living creatures must do these things, by default, unless exempt. The rules for sleep, breathing, and food requirements apply to all characters, NPC or otherwise, unless specifically exempt. Constructs, undead, etc, are exempt. Beasts and humanoids are not. If you'd like to discuss further, message me. | |
10 hours ago | comment | added | Kirt | @PeterCordes Yes. It seems like breathing restrictions, eg "can breathe only underwater" are usually found in the stat block while things that depart from the breathing assumptions for a living creature, eg does not need to breathe at all, are usually found in the lore. | |
11 hours ago | comment | added | Peter Cordes | @Kirt: Breathing requirements (or at least their lack) often are part of a statblock. See the 5e monster manual entries for aquatic creatures for example: fish can only breathe underwater (e.g. shark) with some being able to hold their watery breath for some minutes (e.g. octopus). Mammals and some reptiles (crocodile) can hold their breath for a stated number of minutes. Some can creatures can breathe air and water (Amphibious trait, e.g. frog, green dragon). But some creature types (like elemental or construct) have a different default? (no breath), not mentioned in each statblock. | |
17 hours ago | comment | added | Kirt | The statistics of a creature explicitly do not include whether it needs to eat, sleep, or breathe, since these are typically found in its lore, which is not part of its stat block. As part illusion, part snow, and all construct, it seems more reasonable that the simulacrum does not need to eat, sleep, or breathe, regardless of what it is copying. | |
17 hours ago | comment | added | Kirt | While I agree with the general thrust of your answer here, that the DM needs to consider what the simulacrum is a copy of and base their reactions to circumstances accordingly, there is a rules misunderstanding. When simulacrum says the new creature has all of the statistics of the original except equipment, it is using statistics in the game sense, which has a specific definition. | |
yesterday | history | answered | Necroes | CC BY-SA 4.0 |