Timeline for What policies should be made at the start of a campaign, to define the desired game experience and avoid bad feelings later?
Current License: CC BY-SA 3.0
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|Feb 4 '13 at 18:54||comment||added||SevenSidedDie||@Simon And my answer is still "when you think of it." If that's in the middle of a fight, that's ok. If the result of the discussion invalidates GM tactics or plans, that's still ok. DFRPG plays well like that, and runs best when the GM is willing to follow the players at the expense of their plot. The city setup ensures that they're never short on material to fall back on.|
|Feb 4 '13 at 18:50||comment||added||Simon Gill||I think BESW is looking for those things that should be talked about up-front ie. what key questions should get answered at the end of a "What kind of game do we want?" discussion. Attitudes to consequences like death and lawbreaking are one thing, how faerie glamours work is quite another.|
|Feb 4 '13 at 18:39||history||edited||SevenSidedDie||CC BY-SA 3.0||
When to discuss; add the short answer
|Feb 4 '13 at 18:24||history||answered||SevenSidedDie||CC BY-SA 3.0|