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Feb 4 '13 at 18:54 comment added SevenSidedDie @Simon And my answer is still "when you think of it." If that's in the middle of a fight, that's ok. If the result of the discussion invalidates GM tactics or plans, that's still ok. DFRPG plays well like that, and runs best when the GM is willing to follow the players at the expense of their plot. The city setup ensures that they're never short on material to fall back on.
Feb 4 '13 at 18:50 comment added Simon Gill I think BESW is looking for those things that should be talked about up-front ie. what key questions should get answered at the end of a "What kind of game do we want?" discussion. Attitudes to consequences like death and lawbreaking are one thing, how faerie glamours work is quite another.
Feb 4 '13 at 18:39 history edited SevenSidedDie CC BY-SA 3.0
When to discuss; add the short answer
Feb 4 '13 at 18:24 history answered SevenSidedDie CC BY-SA 3.0