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Sep 23, 2013 at 17:23 vote accept Antonio
Mar 28, 2013 at 19:59 answer added SevenSidedDie timeline score: 6
Mar 28, 2013 at 18:16 comment added Joshua Aslan Smith Also if this is D&D I don't believe critical success or fails apply to skill checks.
Mar 28, 2013 at 17:57 answer added Tim Lymington timeline score: 3
Mar 28, 2013 at 14:40 comment added Antonio @gomad yes I knew I was digging myself real deep while we were in session but I couldn't pass up the opportunity that presented itself. I was definitely thinking Conan while we were playing!
Mar 28, 2013 at 14:36 comment added Antonio @Sardathrion yes the player does know what his character did was not good, at the end of the session he exclaimed "my god I'm a monster"
Mar 28, 2013 at 14:34 comment added Antonio @Jadasc during this incredible scene one of the characters was asleep and drunk (the dwarf) and the other was looking for food (the elf) because the town couldn't provide for the vegetarian needs of the elf. I know it's bad to leave the other players out so I gave them opportunities to tell me what there characters were doing. The player who plays the dwarf said the that he was sleeping and the elf said he was out looking for food. They both were more interested in what was going on then with what there characters were doing.
Mar 28, 2013 at 10:38 comment added gomad Doesn't D&D subscribe to the idea that you only roll when there's a chance of success? Would a guard really not know that one of his colleagues was a giant of legendary proportions? Wouldn't a village guard of 8 feet be sort of...notable? You dug yourself this hole in part because you gave your player the leeway to get this far. On the other hand, these are some Conan-esque achievements and maybe you should just read some Conan and see how big a pain in the ass his life became...because while this character is an awful person, this sounds like an awesome game!
Mar 28, 2013 at 9:18 answer added Undreren timeline score: 7
Mar 28, 2013 at 8:04 comment added Sardathrion - against SE abuse I'm assuming that Fabulio's player does realise that his character's actions were just wrong... If not, you have a different problem.
Mar 28, 2013 at 8:03 answer added Sardathrion - against SE abuse timeline score: 7
Mar 28, 2013 at 4:51 history tweeted twitter.com/#!/StackRPG/status/317136943408377857
Mar 28, 2013 at 2:56 comment added GMJoe This isn't quite enough for a full answer, but make the consequences of the character's actions interesting challenges instead of things they find painful. For example, if there's a murderous barbarian hero on the loose, it's in the best efforts of pretty much everyone to make sure he's brought to justice - so declare him an outlaw, let him escape, and make being on the lam be the theme in the next adventure arc.
Mar 28, 2013 at 2:16 answer added thatgirldm timeline score: 28
Mar 28, 2013 at 2:12 comment added Jadasc I'm just going to point out that killing a panicked apprentice by tossing him out a window, and slaying two guards who -- by virtue of an outrageously successful bluff -- were no threat to him, are actions not usually considered "good," chaotic or no. Also, what were the other characters doing while this madcap scene was going on?
Mar 28, 2013 at 1:57 answer added Soulrift timeline score: 21
Mar 28, 2013 at 1:51 history edited Jadasc CC BY-SA 3.0
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Mar 28, 2013 at 1:21 history asked Antonio CC BY-SA 3.0