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Some extra ways to get negative levels
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Rob
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I can think of a couple of non build ways to get that Wizards hit points down:

Level loss will sort out that Wizards hit points if the GM is vicious; if the Wizard was originally level 13 and had rolled 1 for every single levels hit points (13 total) then three level losses will drain 3d4 hit points, roll a 4 each time and they're down to 1 hit point.

Negative levels drain 5 hit points a time, so a couple of these could see the Wizard down to 1 hit point (if they had 11 to start with) they do however only last 24 hours and then it's level loss instead (depending on save). You can get quasi-permanant negative levels if the character is wielding a Sunblade, Nine lives stealer, Unholy, Holy, Anarchic or Axiomatic weapon (and are of the corresponding incorrect alignment)

A Bestow curse spell allows for some leeway: You may also invent your own curse Such a curse could be -9 to permanent hit point total until removed. This could also be from a cursed item of course.

If the wizard has a tendancy to cast spectral hand all the time then they're going to be d4 hit points down whenever the spell is cast; sadly this spell can't be made permanent that I can see.

I can think of a couple of non build ways to get that Wizards hit points down:

Level loss will sort out that Wizards hit points if the GM is vicious; if the Wizard was originally level 13 and had rolled 1 for every single levels hit points (13 total) then three level losses will drain 3d4 hit points, roll a 4 each time and they're down to 1 hit point.

Negative levels drain 5 hit points a time, so a couple of these could see the Wizard down to 1 hit point (if they had 11 to start with) they do however only last 24 hours and then it's level loss instead (depending on save).

A Bestow curse spell allows for some leeway: You may also invent your own curse Such a curse could be -9 to permanent hit point total until removed. This could also be from a cursed item of course.

If the wizard has a tendancy to cast spectral hand all the time then they're going to be d4 hit points down whenever the spell is cast; sadly this spell can't be made permanent that I can see.

I can think of a couple of non build ways to get that Wizards hit points down:

Level loss will sort out that Wizards hit points if the GM is vicious; if the Wizard was originally level 13 and had rolled 1 for every single levels hit points (13 total) then three level losses will drain 3d4 hit points, roll a 4 each time and they're down to 1 hit point.

Negative levels drain 5 hit points a time, so a couple of these could see the Wizard down to 1 hit point (if they had 11 to start with) they do however only last 24 hours and then it's level loss instead (depending on save). You can get quasi-permanant negative levels if the character is wielding a Sunblade, Nine lives stealer, Unholy, Holy, Anarchic or Axiomatic weapon (and are of the corresponding incorrect alignment)

A Bestow curse spell allows for some leeway: You may also invent your own curse Such a curse could be -9 to permanent hit point total until removed. This could also be from a cursed item of course.

If the wizard has a tendancy to cast spectral hand all the time then they're going to be d4 hit points down whenever the spell is cast; sadly this spell can't be made permanent that I can see.

added 2 characters in body
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Rob
  • 31.5k
  • 14
  • 114
  • 221

I can think of a couple of non build ways to get that Wizards hit points down:

Level loss will sort out that Wizards hit points if the GM is vicious; if the Wizard was originally level 13 and had rolled 1 for every single levels hit points (13 total) then twothree level losses will drain 3d4 hit points, roll a 4 each time and they're down to 1 hit point.

Negative levels drain 5 hit points a time, so a couple of these could see the Wizard down to 1 hit point (if they had 11 to start with) they do however only last 24 hours and then it's level loss instead (depending on save).

A Bestow curse spell allows for some leeway: You may also invent your own curse Such a curse could be -9 to permanent hit point total until removed. This could also be from a cursed item of course.

If the wizard has a tendancy to cast spectral hand all the time then they're going to be d4 hit points down whenever the spell is cast; sadly this spell can't be made permanent that I can see.

I can think of a couple of non build ways to get that Wizards hit points down:

Level loss will sort out that Wizards hit points if the GM is vicious; if the Wizard was originally level 13 and had rolled 1 for every single levels hit points (13 total) then two level losses will drain 3d4 hit points, roll a 4 each time and they're down to 1 hit point.

Negative levels drain 5 hit points a time, so a couple of these could see the Wizard down to 1 hit point (if they had 11 to start with) they do however only last 24 hours and then it's level loss instead (depending on save).

A Bestow curse spell allows for some leeway: You may also invent your own curse Such a curse could be -9 to permanent hit point total until removed. This could also be from a cursed item of course.

If the wizard has a tendancy to cast spectral hand all the time then they're going to be d4 hit points down whenever the spell is cast; sadly this spell can't be made permanent that I can see.

I can think of a couple of non build ways to get that Wizards hit points down:

Level loss will sort out that Wizards hit points if the GM is vicious; if the Wizard was originally level 13 and had rolled 1 for every single levels hit points (13 total) then three level losses will drain 3d4 hit points, roll a 4 each time and they're down to 1 hit point.

Negative levels drain 5 hit points a time, so a couple of these could see the Wizard down to 1 hit point (if they had 11 to start with) they do however only last 24 hours and then it's level loss instead (depending on save).

A Bestow curse spell allows for some leeway: You may also invent your own curse Such a curse could be -9 to permanent hit point total until removed. This could also be from a cursed item of course.

If the wizard has a tendancy to cast spectral hand all the time then they're going to be d4 hit points down whenever the spell is cast; sadly this spell can't be made permanent that I can see.

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Rob
  • 31.5k
  • 14
  • 114
  • 221

I can think of a couple of non build ways to get that Wizards hit points down:

Level loss will sort out that Wizards hit points if the GM is vicious; if the Wizard was originally level 13 and had rolled 1 for every single levels hit points (13 total) then two level losses will drain 3d4 hit points, roll a 4 each time and they're down to 1 hit point.

Negative levels drain 5 hit points a time, so a couple of these could see the Wizard down to 1 hit point (if they had 11 to start with) they do however only last 24 hours and then it's level loss instead (depending on save).

A Bestow curse spell allows for some leeway: You may also invent your own curse Such a curse could be -9 to permanent hit point total until removed. This could also be from a cursed item of course.

If the wizard has a tendancy to cast spectral hand all the time then they're going to be d4 hit points down whenever the spell is cast; sadly this spell can't be made permanent that I can see.