Timeline for How is XP awarded for combat encounters?
Current License: CC BY-SA 3.0
6 events
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Apr 4, 2013 at 21:09 | comment | added | TimothyAWiseman | I haven't DMed 3.5 yet, but under AD&D I tended to aware experience mostly for completing quests (or at least substantial subgoals in the quest). It reduced bookkeeping and emphasized problem solving rather than seeking out combat. It depends on your playstyle though. | |
Apr 4, 2013 at 13:43 | history | edited | doppelgreener | CC BY-SA 3.0 |
Added citation
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Apr 4, 2013 at 11:16 | comment | added | Undreren | @waxeagle this problem stems from the two-axis powerlevel of characters; XP and Wealth. If you just give players the appropriate aount of loot before level up, it shouldn't matter much. | |
Apr 4, 2013 at 10:26 | comment | added | wax eagle | The only concern that exists for me with abandoning the XP system is making sure enough treasure is awarded between levels that your party does not fall behind in the red queen's race that is attack and defense stats. This can be alleviated, but it requires additional measures. | |
Apr 4, 2013 at 9:39 | history | edited | Undreren | CC BY-SA 3.0 |
Expanded answer
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Apr 4, 2013 at 9:31 | history | answered | Undreren | CC BY-SA 3.0 |