Skip to main content
6 events
when toggle format what by license comment
Apr 4, 2013 at 21:09 comment added TimothyAWiseman I haven't DMed 3.5 yet, but under AD&D I tended to aware experience mostly for completing quests (or at least substantial subgoals in the quest). It reduced bookkeeping and emphasized problem solving rather than seeking out combat. It depends on your playstyle though.
Apr 4, 2013 at 13:43 history edited doppelgreener CC BY-SA 3.0
Added citation
Apr 4, 2013 at 11:16 comment added Undreren @waxeagle this problem stems from the two-axis powerlevel of characters; XP and Wealth. If you just give players the appropriate aount of loot before level up, it shouldn't matter much.
Apr 4, 2013 at 10:26 comment added wax eagle The only concern that exists for me with abandoning the XP system is making sure enough treasure is awarded between levels that your party does not fall behind in the red queen's race that is attack and defense stats. This can be alleviated, but it requires additional measures.
Apr 4, 2013 at 9:39 history edited Undreren CC BY-SA 3.0
Expanded answer
Apr 4, 2013 at 9:31 history answered Undreren CC BY-SA 3.0