4 replaced http://rpg.stackexchange.com/ with https://rpg.stackexchange.com/
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Fran, in my comment I think the question is more about Should a GM be a Player too.

Here's a well answered question on this very topic:

Should a GM be a PlayerShould a GM be a Player

I would still caution you as a novice GM that there are many pitfalls in good intentions and a desire to just have the same fun as your players. The GM is not an adversary, but he/she does present obstacles and often puzzles. As the GM you will have insight into all of these and a GM PC can become a crutch or, worse still, begin to overshadow the players.

WFRP 3E is probably a more tolerant game for a GM run PC by aspect of its card based and boardgame-esque elements, e.g., PC states and party tracker meters. However, a WFRP 1E or WFRP 2E game, taking more traditional approaches to GM tasks, much like D&D or Pathfinder, might find the GM PC a little more problematic for the novice GM.

Finally, here's a great question on finding advice for novice GMs:

What role-playing games have good gamemaster advice sections?What role-playing games have good gamemaster advice sections?

The link to Matt Finch's Primer on Old School Gaming is great, just for its feel, even if you don't agree with the topic and find "trad games" boring. There is a lot of great advice in the thread.

Fran, in my comment I think the question is more about Should a GM be a Player too.

Here's a well answered question on this very topic:

Should a GM be a Player

I would still caution you as a novice GM that there are many pitfalls in good intentions and a desire to just have the same fun as your players. The GM is not an adversary, but he/she does present obstacles and often puzzles. As the GM you will have insight into all of these and a GM PC can become a crutch or, worse still, begin to overshadow the players.

WFRP 3E is probably a more tolerant game for a GM run PC by aspect of its card based and boardgame-esque elements, e.g., PC states and party tracker meters. However, a WFRP 1E or WFRP 2E game, taking more traditional approaches to GM tasks, much like D&D or Pathfinder, might find the GM PC a little more problematic for the novice GM.

Finally, here's a great question on finding advice for novice GMs:

What role-playing games have good gamemaster advice sections?

The link to Matt Finch's Primer on Old School Gaming is great, just for its feel, even if you don't agree with the topic and find "trad games" boring. There is a lot of great advice in the thread.

Fran, in my comment I think the question is more about Should a GM be a Player too.

Here's a well answered question on this very topic:

Should a GM be a Player

I would still caution you as a novice GM that there are many pitfalls in good intentions and a desire to just have the same fun as your players. The GM is not an adversary, but he/she does present obstacles and often puzzles. As the GM you will have insight into all of these and a GM PC can become a crutch or, worse still, begin to overshadow the players.

WFRP 3E is probably a more tolerant game for a GM run PC by aspect of its card based and boardgame-esque elements, e.g., PC states and party tracker meters. However, a WFRP 1E or WFRP 2E game, taking more traditional approaches to GM tasks, much like D&D or Pathfinder, might find the GM PC a little more problematic for the novice GM.

Finally, here's a great question on finding advice for novice GMs:

What role-playing games have good gamemaster advice sections?

The link to Matt Finch's Primer on Old School Gaming is great, just for its feel, even if you don't agree with the topic and find "trad games" boring. There is a lot of great advice in the thread.

3 punctuation; grammar
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Fran, in my comment I think the question is more about Should a GM be a Player too.

Here's a well answered question on this very topic:

Should a GM be a Player

I would still caution you as a novice GM that there are many pitfalls in good intentions and a desire to just have the same fun as your players. The GM is not an adversary, but he/she does present obstacles and often puzzles. As the GM you will have insight into all of these and a GM PC can become a crutch or, worse still, begin to overshadow the players.

WFRP 3E is probably a more tolerant game for a GM run PC by aspect of its card based and boardgame-esque elements, e.g., PC states and party tracker meters. However, a WFRP 1E or WFRP 2E game, taking more traditional approaches to GM tasks, much like D&D or Pathfinder, might find the GM PC a little more problematic for the novice GM.

Finally, here's a great question on finding advice for novice GMs:

What role-playing games have good gamemaster advice sections?

The link to Matt Finch's Primer on Old School Gaming is great, just for its feel, even if you don't agree with the topic and find "trad games" boring. There is a lot of great advice in the thread.

Fran, in my comment I think the question is more about Should a GM be a Player too.

Here's a well answered question on this very topic:

Should a GM be a Player

I would still caution you as a novice GM that there are many pitfalls in good intentions and a desire to just have the same fun as your players. The GM is not an adversary, but he/she does present obstacles and often puzzles. As the GM you will have insight into all of these and a GM PC can become a crutch or, worse still, begin to overshadow the players.

WFRP 3E is probably a more tolerant game for a GM run PC by aspect of its card based and boardgame-esque elements, e.g., PC states and party tracker meters. However, a WFRP 1E or WFRP 2E game, taking more traditional approaches to GM tasks, much like D&D or Pathfinder, might find the GM PC a little more problematic for the novice GM.

Fran, in my comment I think the question is more about Should a GM be a Player too.

Here's a well answered question on this very topic:

Should a GM be a Player

I would still caution you as a novice GM that there are many pitfalls in good intentions and a desire to just have the same fun as your players. The GM is not an adversary, but he/she does present obstacles and often puzzles. As the GM you will have insight into all of these and a GM PC can become a crutch or, worse still, begin to overshadow the players.

WFRP 3E is probably a more tolerant game for a GM run PC by aspect of its card based and boardgame-esque elements, e.g., PC states and party tracker meters. However, a WFRP 1E or WFRP 2E game, taking more traditional approaches to GM tasks, much like D&D or Pathfinder, might find the GM PC a little more problematic for the novice GM.

Finally, here's a great question on finding advice for novice GMs:

What role-playing games have good gamemaster advice sections?

The link to Matt Finch's Primer on Old School Gaming is great, just for its feel, even if you don't agree with the topic and find "trad games" boring. There is a lot of great advice in the thread.

2 spelling.
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Fran, in my comment I think the question is more about Should a GM be a Player too.

Here's a well answered question on this very topic:

Should a GM be a Player

I would still caution you as a novice GM that there are many pitfalls in good intentions and a desire to just have the same fun as your players. The GM is not an adversary, but he/she does present obstacles and often puzzles. As the GM you will have insight into all of these and a GM PC can become a crutch or, worse still, begin to overshadow the players.

WFRP 3E is probably a more tolerant game for a GM run PC by aspect of its card based and boardgame-esque elements, e.g., PC states and party tracker meters. However, a WFRP 1E or WFRP 2E game, taking more traditional approaches to GM tasks, much like D&D or Pathfinder, might find the GM PC a little more problematic for the novice GM.

Fran, in my comment I think the question is more about Should a GM be a Player too.

Here's a well answered question on this very topic:

Should a GM be a Player

Fran, in my comment I think the question is more about Should a GM be a Player too.

Here's a well answered question on this very topic:

Should a GM be a Player

I would still caution you as a novice GM that there are many pitfalls in good intentions and a desire to just have the same fun as your players. The GM is not an adversary, but he/she does present obstacles and often puzzles. As the GM you will have insight into all of these and a GM PC can become a crutch or, worse still, begin to overshadow the players.

WFRP 3E is probably a more tolerant game for a GM run PC by aspect of its card based and boardgame-esque elements, e.g., PC states and party tracker meters. However, a WFRP 1E or WFRP 2E game, taking more traditional approaches to GM tasks, much like D&D or Pathfinder, might find the GM PC a little more problematic for the novice GM.

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