The Stack Overflow podcast is back! Listen to an interview with our new CEO.
4 clarified some emergent concepts that were inspired by comments
source | link

The most straightforward answer I can give you is: have them gain less treasure during the next encounters, until you reach the intended balance.

In games where XP and money (or their equivalents) are independent, it's fairly easy. The PCs are now over-equipped, so they shouldcould also be able to handle some higher level fights withfor bigger XP awards. ChooseWhile accelerating the XP gain is not necessary, it could solve your problem and let you all go back to the regular encounters faster.
Choose enemies that don't need any or much equipment to avoid having yet more wealth land in the PCs' hands. Have their level catch up to wealth. If you want it to resolve even faster, you can increase the XP rewards.

Keep in mind that if you increased the encounter level (assuming the game cares about such things) the PCs will level up faster than normal while you are fixing the balance. Be careful if this causes pacing problems for your campaign or your players.

DropThis is best done by dropping some items now and then, just to keep (thus slowing your players content. Gettingcatching-up process), since stopping treasure gain for a long time is not fun.

The most straightforward answer I can give you is: have them gain less treasure during the next encounters, until you reach the intended balance.

In games where XP and money (or their equivalents) are independent, it's fairly easy. The PCs are now over-equipped, so they should be able to handle some higher level fights with bigger XP awards. Choose enemies that don't need any or much equipment to avoid having yet more wealth land in the PCs' hands. Have their level catch up to wealth. If you want it to resolve even faster, you can increase the XP rewards.

Keep in mind that the PCs will level up faster than normal while you are fixing the balance. Be careful if this causes pacing problems for your campaign or your players.

Drop some items now and then, just to keep your players content. Getting treasure is fun.

The most straightforward answer I can give you is: have them gain less treasure during the next encounters, until you reach the intended balance.

In games where XP and money (or their equivalents) are independent, it's fairly easy. The PCs are now over-equipped, so they could also be able to handle some higher level fights for bigger XP awards. While accelerating the XP gain is not necessary, it could solve your problem and let you all go back to the regular encounters faster.
Choose enemies that don't need any or much equipment to avoid having yet more wealth land in the PCs' hands. Have their level catch up to wealth. If you want it to resolve even faster, you can increase the XP rewards.

Keep in mind that if you increased the encounter level (assuming the game cares about such things) the PCs will level up faster than normal while you are fixing the balance. Be careful if this causes pacing problems for your campaign or your players.

This is best done by dropping some items now and then (thus slowing your catching-up process), since stopping treasure gain for a long time is not fun.

3 Clarified that this approach speeds up XP as well as slowing down wealth.
source | link

The most straightforward answer I can give you is: have them gain more XP than wealthless treasure during the next encounters, until you reach the intended balance.

In games where XP and money (or their equivalents) are independent, it's fairly easy. The PCs are now over-equipped, so they should be able to handle some higher level fights with bigger XP awards. Choose enemies that work fine with close to nodon't need any or much equipment. If necessary, add some XP bonuses to helpavoid having yet more wealth land in the PCs' hands. Have their level catch up to wealth. If you want it to resolve even faster, you can increase the XP rewards.

Keep in mind that the PCs will level up faster than normal while you are fixing the balance. Be careful if this causes pacing problems for your campaign or your players.

Drop some items now and then, just to keep your players content. Getting treasure is fun.

The most straightforward answer I can give you is: have them gain more XP than wealth during the next encounters, until you reach the intended balance.

In games where XP and money (or their equivalents) are independent, it's fairly easy. The PCs are now over-equipped, so they should be able to handle some higher level fights with bigger XP awards. Choose enemies that work fine with close to no equipment. If necessary, add some XP bonuses to help level catch up to wealth.

Keep in mind that the PCs will level up faster than normal while you are fixing the balance. Be careful if this causes pacing problems for your campaign or your players.

Drop some items now and then, just to keep your players content. Getting treasure is fun.

The most straightforward answer I can give you is: have them gain less treasure during the next encounters, until you reach the intended balance.

In games where XP and money (or their equivalents) are independent, it's fairly easy. The PCs are now over-equipped, so they should be able to handle some higher level fights with bigger XP awards. Choose enemies that don't need any or much equipment to avoid having yet more wealth land in the PCs' hands. Have their level catch up to wealth. If you want it to resolve even faster, you can increase the XP rewards.

Keep in mind that the PCs will level up faster than normal while you are fixing the balance. Be careful if this causes pacing problems for your campaign or your players.

Drop some items now and then, just to keep your players content. Getting treasure is fun.

2 Clarified that this approach speeds up XP as well as slowing down wealth.
source | link

The most straightforward answer I can give you is: have them gain lessmore XP than wealth during the next encounters, until you reach the intended balance.

In games where XP and money (or their equivalents) are independent, it's fairly easy. The PCs are now overequipped andover-equipped, so they should be able to handle some higher level fights should be easier for themwith bigger XP awards. Choose enemies that work fine with close to no equipment. Hev theIf necessary, add some XP bonuses to help level catch up to the wealth.

This works really poorly if you don't want them toKeep in mind that the PCs will level up faster for athan normal while you are fixing the balance. Be careful if this causes pacing problems for your campaign or your players.

Drop some itemitems now and then, just to keep your players content. Getting treasure is fun.

The most straightforward answer I can give you is: have them gain less wealth during the next encounters, until you reach the intended balance.

In games where XP and money (or their equivalents) are independent, it's fairly easy. The PCs are now overequipped and some higher level fights should be easier for them. Choose enemies that work fine with close to no equipment. Hev the level catch up to the wealth.

This works really poorly if you don't want them to level faster for a while.

Drop some item now and then, just to keep your players content. Getting treasure is fun.

The most straightforward answer I can give you is: have them gain more XP than wealth during the next encounters, until you reach the intended balance.

In games where XP and money (or their equivalents) are independent, it's fairly easy. The PCs are now over-equipped, so they should be able to handle some higher level fights with bigger XP awards. Choose enemies that work fine with close to no equipment. If necessary, add some XP bonuses to help level catch up to wealth.

Keep in mind that the PCs will level up faster than normal while you are fixing the balance. Be careful if this causes pacing problems for your campaign or your players.

Drop some items now and then, just to keep your players content. Getting treasure is fun.

1
source | link