I would like clarification on some points, if possible with rule sources, regarding Magic Dead Zones (and, maybe, Anti-Magic Fields):
- Do potions work at all? In an MDZ, there is no conduit for magical Energy. It's clear to me that a potion is used up, but what about the (clearly magical) effect? as I do it now: potions work.
- It is clear to me that if the weave is not existent, wands/dorjes¹ won't work. Do they still lose charges? I am tempted to have these things ignore/"miss" their triggers altogether
- In an AMF, incorporeal undead cannot exist (winking out). Does that work the same way in MDZ? I am doing the same as for AMF: Incorporeal undead do not work
- What about corporeal undead, animated by magic? These "work" (read: continue to be animated) inside AMF; what about MDZ? I also let corporeal undead work along with any (Ex) they might have
¹psionics-is-magic rule is in effect in my games.
I do have my own adjudications of the matter, but I am asking for rules backup (possibly with sources).
As for the system question: I am using 3.5 and Pathfinder (a mix) with PF taking precedence wherever it contradicts 3.5 rules. Both rulings would be of interest thoughwith PF taking precedence wherever it contradicts 3.5 rules (I might consider other options). The setting I run is Forgotten Realms, which might carry ayet another different set of rules still. All rulings in there for these things are of interest.
Edit: clarified title.