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May 21, 2013 at 18:42 comment added Soulrift I appreciate the cinematic problems with Phasing, but my problem is much more game specific: the player says "I'm phasing, so I do this" and the rule has to be adjudicated. I suppose "the DM will just have to make something up, the rules don't provide any guidance" is a valid answer (and may be the only one) but I was hoping for some more concrete explanation of what the rules allow a phasing player to do...
May 21, 2013 at 15:44 comment added Wolfman Joe I rather like how it was handled in Jim Butcher's Ghost Story. New ghost and experienced ghost climb into the back seat of a car... the human driver starts driving off. They're going down the highway at a good 70 mph, when suddenly new ghost says, "Wait, what's keeping us in the ca-" and suddenly falls out the back of the car. Experienced ghost reaches back, catches him by the scruff of the neck, hauls him back inside, holds him over the seat. "Stop thinking about it."
May 20, 2013 at 14:26 answer added Zimul8r timeline score: 2
May 19, 2013 at 19:55 history tweeted twitter.com/#!/StackRPG/status/336208556963557376
May 19, 2013 at 18:58 comment added starwed @okeefe The problem here is not explaining how phasing works, but adjudicating what actions are possible within the game framework.
May 19, 2013 at 18:18 comment added starwed D&D is hardly alone in this -- this particular wrinkle is often ignored in, like, every SF show ever. :) See further the TV Tropes article on intangibility
May 19, 2013 at 18:11 history asked Soulrift CC BY-SA 3.0