Timeline for In a high magic setting, how should I introduce "unnatural" magic?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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May 25, 2013 at 7:57 | vote | accept | Extrakun | ||
May 22, 2013 at 21:34 | comment | added | Joachim Sauer | In The Dark Eye most magic spells have a cost that's pretty directly tied to the desired (or achieved) effect. And then there are spell that have a cost of D20 (i.e. the cost is entirely random). Those spells all have something in common, that's not at all "good". Sometimes the effect depends on the cost that was rolled, sometimes it doesn't. Having such a different mechanic in addition to whatever differences your descriptions have can be a nice bonus. | |
May 22, 2013 at 19:40 | comment | added | orlp | A term I often see in fantasy books is "wild magic". Might be useful to some. | |
May 22, 2013 at 17:31 | comment | added | SevenSidedDie | PCs seduced by evil magic power? That sounds like a feature, not a bug. :) | |
May 22, 2013 at 17:25 | history | answered | Lunin | CC BY-SA 3.0 |