Timeline for Fortifying & Defending a shop in a city
Current License: CC BY-SA 3.0
14 events
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Sep 16, 2013 at 22:15 | history | edited | Brian Ballsun-Stanton | CC BY-SA 3.0 |
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Sep 16, 2013 at 19:05 | comment | added | dlras2 | Overall fantastic read, and bonus points for recreating Leverage as a D&D party! (Though you forgot your hacker, misspelled Eliot, and Parker's a she.) | |
Sep 10, 2013 at 14:41 | vote | accept | Tridus | ||
Sep 4, 2013 at 0:57 | comment | added | DuckTapeAl | @Tridus: Very true, but the SBG is 3.0 content. If you have access to the Stronghold Builders Guide, that might change things a bit. | |
Sep 3, 2013 at 16:25 | comment | added | Zachiel | Anti-con is easy. Just check Sophie for magic auras. If she has any, ask her to dismiss or to return without those. When she's clean, cast Zone of Truth. If the characters build up a good reputation, letting people try things before they buy could be skipped. | |
Sep 3, 2013 at 15:20 | comment | added | Chris | Wow. Epic answer. Not that a I play D&D so didn't understand the details but still a very interesting answer just in terms of thought processes. I especially like the observation that D&D is set up to have people break into secure/dangerous places and the concept of "dungeon arbitrage". | |
Sep 3, 2013 at 14:05 | history | edited | Brian Ballsun-Stanton | CC BY-SA 3.0 |
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Sep 3, 2013 at 12:08 | comment | added | Tridus | @DuckTapeal The Stronghold Builder's Guide has the Sigils of Antimagic (Wondrous Architecture, p83), which is a permanent AMF inside a building for 66,000 gp. The downside to that is that it's considered a trap and thus a Rogue who can get in can disable it. Still, practical or not I really appreciate all the great ideas in this answer. :) | |
Sep 3, 2013 at 8:23 | comment | added | shieldfoss | The answer to "On a budget" is "Don't." I have a 12th level wizard who I feel comfortably certain could take down Brian's defenses in ~7 days worth of research and effort (Which is entirely enough for the Guys with Guns to show up, so he can't get in) and that's only him, without bringing his friends. | |
Sep 3, 2013 at 8:05 | history | edited | Brian Ballsun-Stanton | CC BY-SA 3.0 |
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Sep 3, 2013 at 8:00 | history | edited | Brian Ballsun-Stanton | CC BY-SA 3.0 |
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Sep 3, 2013 at 7:56 | comment | added | GMJoe | As DuckTapeal said, this is simply too pricey to be practical. That said, your first paragraph is worth a +1 all on its own. | |
Sep 3, 2013 at 7:01 | comment | added | DuckTapeAl | You make a lot of good points here, but I feel like you're sort of going overboard with a lot of it. Your "minimum necessary infrastructure" costs about 24000 gp for each 10-foot square section of wall. You also talk about covering large sections of area constantly with Anti-magic Fields, which is even more costly given that there is no way to make permanent Anti-magic Fields (in the RAW, at least). All of the specific defenses in this answer seems like "given infinite funds" things, and not "practical solution" things. | |
Sep 3, 2013 at 5:54 | history | answered | Brian Ballsun-Stanton | CC BY-SA 3.0 |