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Nov 10, 2013 at 1:54 comment added Mala I am running a specific adventure (as mentioned in the question), and some of the save-or-dies are amazingly funny, or just really really weird in so many great ways, so I feel I can't really cut them out without making the adventure less interesting. And even without that, players making too many mistakes have to be punished, or the tension is lost - few things make combat as tedious and un-fun as the certainty that you have plot armour.
Nov 7, 2013 at 3:58 history edited E L CC BY-SA 3.0
added 55 characters in body
Nov 7, 2013 at 3:52 history answered E L CC BY-SA 3.0