Timeline for How to get players to care about their and each others characters and play them like they are actual people
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Dec 1, 2013 at 19:46 | vote | accept | Ryan Raten Kuhar | ||
Nov 30, 2013 at 22:35 | comment | added | Alex P | @RyanRatenKuhar Consider that getting-to-know-you RP can easily become tedious and anti-dramatic, especially when the game type makes the outcome (like forming a cohesive party so you can go to dungeons) a foregone conclusion. Scandinavian character-drama LARPers have a rule: "Anyone in a scene with you, you [have already] known for at least six months." If you want the PCs to interact a bunch, build characters with shared history. | |
Nov 30, 2013 at 20:08 | comment | added | Ryan Raten Kuhar | I've never actually seen that tool, but it looks fantastic. I should say that one of the first things I did when they started doing the things I mentioned was ask them why they were doing them. For example "Are you really going to go off with these people without even knowing their names or that they are the right people?" or "How do you know he is a wizard, he never told anyone and you have never seen him cast a spell?" That was my attempt to get them on the same page but it obviously didn't work. | |
Nov 30, 2013 at 18:15 | history | answered | SevenSidedDie | CC BY-SA 3.0 |