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Joshua Aslan Smith
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Joshua Aslan Smith
  • 41.2k
  • 15
  • 137
  • 218

What guides and resources exist for creating custom classes in Dungeon World?

I already own and have access to the Dungeon World book/manual and I've read and will refer to the Advanced Delving section. Beyond that however I'm looking for any other guidelines and tips when going about creating a home brew class.

1)I'm building a class based on the Witchers a la Geralt of Rivia of Andrzej Sapkowski's book and story series. There are already 2 classes similar to this on the Dungeon World hangout, but I was motivated to create my own because I felt the existing examples were overly mechanical (not true to the spirit of dungeon world) and failed to capture the essence of the character (focused on mechanics in the video games, not on the narrative history and world).

  1. If I'm looking to self publish this class eventually, does dungeon world have any legal guidelines of their own? For example Dunegon World itself seems to play pretty fast and loose with fair use as many of the moves or advanced moves reference very popular stories, characters, and catchphrases that are owned IPs.