Timeline for What approaches are there to lessen or eliminate reliance upon dice in an RPG?
Current License: CC BY-SA 2.5
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Aug 26, 2010 at 22:59 | comment | added | LawfulIndifferent | I don't feel it's particularly absolute. If you're concerned about the random factor resulting in a TPK, then you shouldn't be rolling dice to begin with. If you're going to use the dice as a randomization factor, then either go by the result or don't use them at all. That's more honest than saving the party by cheating, after all. The only real reason to roll dice behind the screen is for things the PCs aren't meant to know- perhaps the result of some more sinister purpose such as traps or secrets. | |
Aug 20, 2010 at 15:10 | comment | added | Logan MacRae | That's a bit subjective for absolutes, isn't it? Many people find rolling behind a screen increases tension and drama. I've especially found that when running games for new players, nothing turns them off exploring gaming further quite like a TPK. The objective there is for them to have fun and continue playing. After that point, of course, it then is up to the DM's discretion, but it's not as simple as black and white. | |
Aug 20, 2010 at 3:32 | history | answered | LawfulIndifferent | CC BY-SA 2.5 |