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I'm working with an homebrew artifact from this file, page 34, but the way its (poorly worded?) powers work baffles me.

The artifact is a morning star, but it has an attack without the Weapon keyword that asks the wielder to make a basic ranged attack with the weapon (I guess that means to use the to-hit and damage figures of the artifact itself, but no competence bonus on the attack roll?) and a different power that's a ranged attack with the Implement keyword (again, telling me to make a ranged basic attack - but this time the power has fixed damage like Implement powers usually do).

I'd like to know if there's any official artifact, item power or regular power that works on those lines, so that I can rob the wording from there to rewrite the artifact in a rules-compliant way.

If there's no such a thing, feel free to tell me exactly that and to point out how to make those two powers work properly. Here they are:

Power (Encounter ♦ Necrotic): Standard Action. Make a ranged basic attack versus Fortitude with the weapon against a target within 5 squares of you. All damage dealt by this attack is necrotic damage and the target is weakened (save ends).

 

Power (Encounter ♦ Arcane, Implement, Necrotic): Standard Action. You can fire a beam of necrotic energy from the Rod. Make a ranged basic attack versus Fortitude with the weapon against a target within 5 squares of you. A hit deals 2d6 + 5 necrotic damage and ongoing 5 necrotic damage (save ends).

I'm working with an homebrew artifact from this file, page 34, but the way its (poorly worded?) powers work baffles me.

The artifact is a morning star, but it has an attack without the Weapon keyword that asks the wielder to make a basic ranged attack with the weapon (I guess that means to use the to-hit and damage figures of the artifact itself, but no competence bonus on the attack roll?) and a different power that's a ranged attack with the Implement keyword (again, telling me to make a ranged basic attack - but this time the power has fixed damage like Implement powers usually do).

I'd like to know if there's any official artifact, item power or regular power that works on those lines, so that I can rob the wording from there to rewrite the artifact in a rules-compliant way.

If there's no such a thing, feel free to tell me exactly that and to point out how to make those two powers work properly. Here they are:

Power (Encounter ♦ Necrotic): Standard Action. Make a ranged basic attack versus Fortitude with the weapon against a target within 5 squares of you. All damage dealt by this attack is necrotic damage and the target is weakened (save ends).

 

Power (Encounter ♦ Arcane, Implement, Necrotic): Standard Action. You can fire a beam of necrotic energy from the Rod. Make a ranged basic attack versus Fortitude with the weapon against a target within 5 squares of you. A hit deals 2d6 + 5 necrotic damage and ongoing 5 necrotic damage (save ends).

I'm working with an homebrew artifact from this file, page 34, but the way its (poorly worded?) powers work baffles me.

The artifact is a morning star, but it has an attack without the Weapon keyword that asks the wielder to make a basic ranged attack with the weapon (I guess that means to use the to-hit and damage figures of the artifact itself, but no competence bonus on the attack roll?) and a different power that's a ranged attack with the Implement keyword (again, telling me to make a ranged basic attack - but this time the power has fixed damage like Implement powers usually do).

I'd like to know if there's any official artifact, item power or regular power that works on those lines, so that I can rob the wording from there to rewrite the artifact in a rules-compliant way.

If there's no such a thing, feel free to tell me exactly that and to point out how to make those two powers work properly. Here they are:

Power (Encounter ♦ Necrotic): Standard Action. Make a ranged basic attack versus Fortitude with the weapon against a target within 5 squares of you. All damage dealt by this attack is necrotic damage and the target is weakened (save ends).

Power (Encounter ♦ Arcane, Implement, Necrotic): Standard Action. You can fire a beam of necrotic energy from the Rod. Make a ranged basic attack versus Fortitude with the weapon against a target within 5 squares of you. A hit deals 2d6 + 5 necrotic damage and ongoing 5 necrotic damage (save ends).

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Zachiel
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I'm working with an homebrew artifact from this file, page 34, but the way its (poorly worded?) powers work baffles me.

The artifact is a morning star, but it has an attack without the Weapon keyword that asks the wielder to make a basic ranged attack with the weapon (I guess that means to use the to-hit and damage figures of the artifact itself, but no competence bonus on the attack roll?) and a different power that's a ranged attack with the Implement keyword (again, telling me to make a ranged basic attack - but this time the power has fixed damage like Implement powers usually do).

I'd like to know if there's any official artifact, item power or regular power that works on those lines, so that I can rob the wording from there to rewrite the artifact in a rules-compliant way.

If there's no such a thing, feel free to tell me exactly that and to point out how to make those two powers work properly. Here they are:

Power (Encounter ♦ Necrotic): Standard Action. Make a ranged basic attack versus Fortitude with the weapon against a target within 5 squares of you. All damage dealt by this attack is necrotic damage and the target is weakened (save ends).

Power (Encounter ♦ Arcane, Implement, Necrotic): Standard Action. You can fire a beam of necrotic energy from the Rod. Make a ranged basic attack versus Fortitude with the weapon against a target within 5 squares of you. A hit deals 2d6 + 5 necrotic damage and ongoing 5 necrotic damage (save ends).

I'm working with an homebrew artifact, but the way its (poorly worded?) powers work baffles me.

The artifact is a morning star, but it has an attack without the Weapon keyword that asks the wielder to make a basic ranged attack with the weapon (I guess that means to use the to-hit and damage figures of the artifact itself, but no competence bonus on the attack roll?) and a different power that's a ranged attack with the Implement keyword (again, telling me to make a ranged basic attack - but this time the power has fixed damage like Implement powers usually do).

I'd like to know if there's any official artifact, item power or regular power that works on those lines, so that I can rob the wording from there to rewrite the artifact in a rules-compliant way.

If there's no such a thing, feel free to tell me exactly that and to point out how to make those two powers work properly. Here they are:

Power (Encounter ♦ Necrotic): Standard Action. Make a ranged basic attack versus Fortitude with the weapon against a target within 5 squares of you. All damage dealt by this attack is necrotic damage and the target is weakened (save ends).

Power (Encounter ♦ Arcane, Implement, Necrotic): Standard Action. You can fire a beam of necrotic energy from the Rod. Make a ranged basic attack versus Fortitude with the weapon against a target within 5 squares of you. A hit deals 2d6 + 5 necrotic damage and ongoing 5 necrotic damage (save ends).

I'm working with an homebrew artifact from this file, page 34, but the way its (poorly worded?) powers work baffles me.

The artifact is a morning star, but it has an attack without the Weapon keyword that asks the wielder to make a basic ranged attack with the weapon (I guess that means to use the to-hit and damage figures of the artifact itself, but no competence bonus on the attack roll?) and a different power that's a ranged attack with the Implement keyword (again, telling me to make a ranged basic attack - but this time the power has fixed damage like Implement powers usually do).

I'd like to know if there's any official artifact, item power or regular power that works on those lines, so that I can rob the wording from there to rewrite the artifact in a rules-compliant way.

If there's no such a thing, feel free to tell me exactly that and to point out how to make those two powers work properly. Here they are:

Power (Encounter ♦ Necrotic): Standard Action. Make a ranged basic attack versus Fortitude with the weapon against a target within 5 squares of you. All damage dealt by this attack is necrotic damage and the target is weakened (save ends).

Power (Encounter ♦ Arcane, Implement, Necrotic): Standard Action. You can fire a beam of necrotic energy from the Rod. Make a ranged basic attack versus Fortitude with the weapon against a target within 5 squares of you. A hit deals 2d6 + 5 necrotic damage and ongoing 5 necrotic damage (save ends).

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Zachiel
  • 35.5k
  • 7
  • 92
  • 173

Is there any exisiting feature similar to this (poorly worded?) homebrew?

I'm working with an homebrew artifact, but the way its (poorly worded?) powers work baffles me.

The artifact is a morning star, but it has an attack without the Weapon keyword that asks the wielder to make a basic ranged attack with the weapon (I guess that means to use the to-hit and damage figures of the artifact itself, but no competence bonus on the attack roll?) and a different power that's a ranged attack with the Implement keyword (again, telling me to make a ranged basic attack - but this time the power has fixed damage like Implement powers usually do).

I'd like to know if there's any official artifact, item power or regular power that works on those lines, so that I can rob the wording from there to rewrite the artifact in a rules-compliant way.

If there's no such a thing, feel free to tell me exactly that and to point out how to make those two powers work properly. Here they are:

Power (Encounter ♦ Necrotic): Standard Action. Make a ranged basic attack versus Fortitude with the weapon against a target within 5 squares of you. All damage dealt by this attack is necrotic damage and the target is weakened (save ends).

Power (Encounter ♦ Arcane, Implement, Necrotic): Standard Action. You can fire a beam of necrotic energy from the Rod. Make a ranged basic attack versus Fortitude with the weapon against a target within 5 squares of you. A hit deals 2d6 + 5 necrotic damage and ongoing 5 necrotic damage (save ends).