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David Allan Finch
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David Allan Finch
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Handling Dungeon Traps?

How should standard dungeon traps be handled in Savage Worlds?

For example:

  • do characters get a Notice roll if they aren't searching for the trap?

  • what should be the mod to spot a trap with Notice?

  • if you are searching do you get a bonus?

  • does Danger Sense edge allow a second chance if they fail the Notice roll?

  • do they get an Agility (or other Trait) roll to get out of the way? If so what should it's mod be?