How should standard dungeon traps be handled in Savage Worlds?
For example:
do characters get a Notice roll if they aren't searching for the trap?
what should be the mod to spot a trap with Notice?
if you are searching do you get a bonus?
does Danger Sense edge allow a second chance if they fail the Notice roll?
do they get an Agility (or other Trait) roll to get out of the way? If so what should it's mod be?