Player versus player-versus-player (PvP) is a mode of play where the player characters are acting against each other, rather than jointly tackling problems presented by a GM.

This is sometimes seen as a problem, as in many Traditionaltraditional games, the intent is that players beingare united against the GM'sGM-run villains. This is compounded in many cases by the potential for hurt feelings and/or letting PVPPvP in play bleed over outside the game.

PVP has often beenPvP is sometimes embraced in rulesets as a viable way to play; in such cases, the GM is there to referee more than drive the plot.

In a subset of games embracing some PVPthat embrace a certain level of PvP, specific rules for PVPPvP actions exist. Exemplar games include Houses of the BloodedHouses of the Blooded, Blood and HonorBlood and Honor, Burning EmpiresBurning Empires, and Burning WheelBurning Wheel.

Player versus player is a mode of play where the player characters are acting against each other, rather than jointly tackling problems presented by a GM.

This is sometimes seen as a problem, as in many Traditional games, the intent is players being united against the GM's villains. This is compounded in many cases by the potential for hurt feelings and/or letting PVP in play bleed over outside the game.

PVP has often been embraced in rulesets as a viable way to play; in such cases, the GM is there to referee more than drive the plot.

In a subset of games embracing some PVP, specific rules for PVP actions exist. Exemplar games include Houses of the Blooded, Blood and Honor, Burning Empires and Burning Wheel.

Player-versus-player (PvP) is a mode of play where the player characters are acting against each other, rather than jointly tackling problems presented by a GM.

This is sometimes seen as a problem, as in many traditional games, the intent is that players are united against the GM-run villains. This is compounded in many cases by the potential for hurt feelings and/or letting PvP in play bleed over outside the game.

PvP is sometimes embraced in rulesets as a viable way to play; in such cases, the GM is there to referee more than drive the plot.

In a subset of games that embrace a certain level of PvP, specific rules for PvP actions exist. Exemplar games include Houses of the Blooded, Blood and Honor, Burning Empires, and Burning Wheel.

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doppelgreener
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Any gamePlayer versus player is a mode of play where the player characters are acting against each other, rather than jointly tackling problems presented by a GM.

This is sometimes seen as a problem, as in many Traditional games, the intent is players being united against the GM's villains. This is compounded in many cases by the potential for hurt feelings and/or letting PVP in play bleed over outside the game.

PVP has often been embraced in rulesets as a viable way to play; in such cases, the GM is there to referee more than drive the plot.

In a subset of games embracing some PVP, specific rules for PVP actions exist. Exemplar games include Houses of the Blooded, Blood and Honor, Burning Empires and Burning Wheel.

Any game where the player characters are acting against each other, rather than jointly tackling problems presented by a GM.

This is sometimes seen as a problem, as in many Traditional games, the intent is players being united against the GM's villains. This is compounded in many cases by the potential for hurt feelings and/or letting PVP in play bleed over outside the game.

PVP has often been embraced in rulesets as a viable way to play; in such cases, the GM is there to referee more than drive the plot.

In a subset of games embracing some PVP, specific rules for PVP actions exist. Exemplar games include Houses of the Blooded, Blood and Honor, Burning Empires and Burning Wheel.

Player versus player is a mode of play where the player characters are acting against each other, rather than jointly tackling problems presented by a GM.

This is sometimes seen as a problem, as in many Traditional games, the intent is players being united against the GM's villains. This is compounded in many cases by the potential for hurt feelings and/or letting PVP in play bleed over outside the game.

PVP has often been embraced in rulesets as a viable way to play; in such cases, the GM is there to referee more than drive the plot.

In a subset of games embracing some PVP, specific rules for PVP actions exist. Exemplar games include Houses of the Blooded, Blood and Honor, Burning Empires and Burning Wheel.

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aramis
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Any game where the player characters are acting against each other, rather than jointly tackling problems presented by a GM.

This is sometimes seen as a problem, as in many Traditional games, the intent is players being united against the GM's villains. This is compounded in many cases by the potential for hurt feelings and/or letting PVP in play bleed over outside the game.

PVP has often been embraced in rulesets as a viable way to play; in such cases, the GM is there to referee more than drive the plot.

In a subset of games embracing some PVP, specific rules for PVP actions exist. Exemplar games include Houses of the Blooded, Blood and Honor, Burning Empires and Burning Wheel.