Timeline for How to respond to "stress tracks / narrative consequences are arbitrary"?
Current License: CC BY-SA 3.0
7 events
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
Commonmark migration
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Aug 13, 2014 at 15:03 | comment | added | Cristol.GdM | I agree that I actually wouldn't have given a consequence in that situation; the character is bleeding but it will be fine and forgotten by the next scene | |
Aug 7, 2014 at 18:30 | comment | added | smcg | my point was that it's possible to construct a narrative for that scenario (punching through glass w/ no consequence) even if it isn't immediately obvious. | |
Aug 7, 2014 at 18:06 | comment | added | user8248 | @smcg I don't think that could reasonably happen, and/or it wouldn't be very intimidating. At the very least, that would take quite a roll to pull off. | |
Aug 7, 2014 at 17:42 | comment | added | smcg | If you succeed on your glass-punching roll: "You crack the glass, pull your hand back, and it shatters a second later". "The safety glass shatters in a controlled manner and crystals fall to the floor." | |
Aug 7, 2014 at 16:14 | history | edited | user8248 | CC BY-SA 3.0 |
added 1706 characters in body
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Aug 7, 2014 at 14:32 | history | answered | user8248 | CC BY-SA 3.0 |